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MORSE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #524 | 4.091 | 4.091 |
Overall | #978 | 3.394 | 3.394 |
Originality | #1000 | 3.409 | 3.409 |
Design | #1356 | 2.682 | 2.682 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
+ I like the concept! A spaceship controlled by Morse code is nice.
+ The art is real nice! I like the style of it, and the colour choice is good in my eyes.
+ Pretty decent build-up/increase of difficulty over time! Each previous step prepared me for the next one, and placing a new colour of enemy outside where it could hurt me so I could see it shoot was a nice touch.
- The controls didn't always seem to respond to what I was trying to do. For instance, it would feel like I was double tapping quickly enough for shoot, only for the ship to zoom forward instead.
- The lack of sound effects, as I mentioned on Discord, means actions don't have as much impact as they could do.
- When the controls did respond, I unfortunately struggled a fair bit with navigating around the area, especially when it came to trying to stop myself from overshooting my target, and lining up to shoot breakable walls.
Overall, a good effort, especially for a first jam game! Well done, keep learning, and keep making games!
Thank you so much for the feedback! I'm glad you seemed to enjoy it at least a little bit!
Yes, I do agree with the negatives you posted- a lot of the time I spent on the game was actually on refining the controls. If you find it unresponsive at times now, you should have seen it before! originally you only had 8 frames inbetween taps in order for it to count as multiple, but I found that was too difficult and after many tweaks it's now at 15 frames. I was also thinking about making the triple tap (where you can aim without moving) stop the ship completely in place when you activate it, but i didn't ever end up testing how that felt. Guess that might be in the Post-Jam update (along with sound effects, music, a main menu, and hopefully a healthbar and death state)!
I am sadly away from my desktop at the moment, so I can't work on the game right now. I may tide myself over by making another small game as additional unity practice in the mean time.
I liked the concept a lot. Maybe it would have been better if you can hold to choose direction (morse long), tap to charge and double tap to shoot. But anyway the game feels quite good. Got to the ending credits.
I really hate doing this but if you want you can check my game.
An interesting concept, but I found it a bit too difficult to handle direction choice via this mechanic =/
I like the look of the game, the ship reminds me of starfox arwings a bit :D
If you'd like to see our submission, here's the link: https://itch.io/jam/gmtk-2019/rate/463231
It took a while to get the controls down but once you have the hang of it the game is pretty fun.
Once the enemies started firing back though I was in a lot of trouble, took a while before I managed to get them all killed off but I was just flying around the screen trying to avoid bullets.
I did later realise that there didn't seem to be a reason to avoid damage. I can understand why, it would be a very difficult game if you only had one life but still, it would be more engaging if you felt unsafe.
Was the final area (with the credits) meant to be a boss fight area because that's what I thought it was before seeing the first line.
If so I would like to know what your idea was for the boss fight and how it would differ, out of interest.
Thank you so much for the feedback!
I originally intended for there to be a failure/death state, but I realized that the tutorial took a disproportionately long time to get through compared to the difficulty of the enemies (especially the shooting ones), and so at the last minute I scrapped the death idea and had enemies annoy the player instead. Given more time, I definitely would've had more there!
The same thing goes for the boss fight as well, I did originally plan on there being a boss fight! It would've been a large, circular spaceship that took up most of the room, and slowly rotated while performing different attacks (spawning enemies, various bullet hell-y projectile patterns). I find the idea is most interesting when the limitations are being pushed, I.E. when you have to multi-task in a ship literally incapable of doing so.
Yeah that would have been one hectic boss fight with the control scheme of this game. But I think it would have been a good test of player skill at that point.
Fun game, cool idea. But i think you should add sfx and music. I know your idea of the sound player make from their keyboard but this game must need sfx and music. 5 on originality. And feel free to check out my game: https://itch.io/jam/gmtk-2019/rate/463557
Thank you a ton!
And yes, I completely agree! on the sound effects. we actually tried to make some sound effects, but they ended up not quite sounding "right" and with only a few hours of the Jam left, we decided it would be best to focus on bug fixing some of the other stuff. I'm glad you liked regardless!