Congratulations for the game! I loved how the mechanics were designed to fit the theme. Rated <3
If you are interested in Tower Defense, check out our game. A tower defense where you can control only one tower at a time.
Criteria | Rank | Score* | Raw Score |
Originality | #270 | 4.167 | 4.167 |
Design | #469 | 3.667 | 3.667 |
Overall | #641 | 3.685 | 3.685 |
Adherence to the Theme | #1290 | 3.222 | 3.222 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Congratulations for the game! I loved how the mechanics were designed to fit the theme. Rated <3
If you are interested in Tower Defense, check out our game. A tower defense where you can control only one tower at a time.
Oh really cool hue changing game mechanic! The art design is super cool! Like really blocky impressionistic sprite art, great job! Work on it some more if you have the motivation, a very unique idea and you did a lot with it in only 48hours~ Please try my entry if you have time, good day!
Great job! The hue-shift mechanic is really cool, I don't think I've seen anything like it before.
Things I liked:
Things that could benefit from change
Great work overall! I liked the replay value of it as well. Getting the final ending and hearing that sick music track at the end was great.
Thanks for the feedback and positivity!! I think that together with the other comments gave me enough feedback and encouragement to make a postjam version with better placement of the colors, some better UI and fixing the animations as well as the soundfx. Also I want to add more to the second playthrough because as it is now its only one level that you do anything different in. I hope it will be done in about two weeks.
Also, a sidequestion; did you go to the left or to the right?
I like it, interesting concept, a little rough around the edges maybe but still very original for sure :)
Very interesting game! With a bit of polish you'd have a decent title here. I'd recommend you put more focus on the color part as I spent most of the game just running around because I found if you go diagonally you can almost always outrun enemies.
Wow that was genuinely intense! And then the cutscene, fancy distorted font and man that music! Blown away by this! The heart animation as well!
Massive props! Only feedback to give, at some point it got so intense, I forgot about the hue mechanic and just mashed the move buttons like a maniac. So the main mechanic took a backseat and felt more like a gimmick instead of the main mechanic.
Again, super intense, great fun!
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