is 160x144 on the game but can i have let say 500x300 background that not in the game it self?///Micke
Yes, exactly, I came here to ask exactly this if we're allowed to stretch the viewport or something since... you know 160 x 144 on PC for example could be super tiny if you HD or superHD resolution or whatever it's called.
You can stretch the viewport as long as your base resolution is 160x144, you can scale it as needed.
Best way to do this is to render everything to a 160x144 texture, then draw that 160x144 texture covering the whole window. That way you don't get any horrible subpixel crap.
Oh yeah, as for format, if you can get it working on the web on a not-phone it should be fine, if you only release an apk you are seriously limiting your audience.
Basicaly, the game needs to be made of 160x144 pixels no matter how scaled up the pixels are, right?
I'll be honest, I've not heard of a lot of the functions/methods (whatever they are in there) before! So I'm assuming you attach that to your camera? Perhaps sorting out the scaling is something I can focus on post-jam so I don't get distracted. haha