I was looking into using A* mainly to play with it to get some experience, but it's not necessary in this game, I didn't use it in the end. I'm reworking the game tho' with potential objectives and other things too. You can find the devlog at the game's page
razcore-rad
Creator of
Recent community posts
Hahahhaa, well in truth this is my first finished project, that tutorial was never officially finished, still waiting on some Godot features that will probably be in v3.1 to actually finish what I started back in v2.1 :P, but you'll be glad to know, I plan on making this godot jam game into a tutorial or at least devlog in itself, right here on the project page, Diego will help me with the music and we'll make it look nice and feel nice and actually have good nice easy to understand codebase :D
Went the extra mile and downloaded the source code from github and opened in godot, it's a pain but I could at least try it Too bad it takes a few clicks on REPAIR to crash the game, I assume it's something with how you keep track of the AC units in the array/dictionary. The idea is nice and simple, can't rate too high because of the immediate crash, if I could play for a little longer at least I could have got the feeling for it.
Thanks for feedback. I think I'm gonna work more on it to actually make it fun and have proper tutorial/help explaining the mechanic. It's really simple, you loose heat while moving and gain heat from the other enemies by jumping on them, you also loose heat when they jump on you. If heat reaches 0 you die, but it's only encoded visually, blue = 0, red = 1 :)
don't think inkscape is very easy to work with, look at my other comment: https://itch.io/post/56362
Is this guideline official? Are you one of the organizers? I would like to know some of the organizers thoughts on this matter, especially because I've seen in multiple places now that the "keep it as GB as you can" isn't really enforced. Also if you go all out on the specifics why nothing about audio/sound?
krita + https://gumroad.com/l/krita-brushes-gdquest-lite (includes 3 pixel art brushes) + https://www.youtube.com/playlist?list=PLJSttJeQFQuNV4a4d2YMgpxfTWaJ1rsWo (set-up from scratch & example) + https://www.youtube.com/watch?v=OmnpKQITm3I will get you on the right track (maybe) <- all free
Look at the end of this talk to get "thy this is so hard" https://itch.io/jam/gbjam-5/topic/40657/how-is-this-working. Also don't assume that we all know how these gameboy things worked...
Hello fellow virtual entities!
I'm new with game jams in general and I want to be sure about some things:
1. does 4 colors mean, 4 colors on top of the 2 white and black non-colors? example: white, black, red, green, blue, yellow, would this be allowed?
2. can there be shades of these colors? say have red and play with saturation or luminosity?
3. what's stopping us from starting developing the game today? how does this work exactly? do we need to start building the game when the jam starts? or can we gather resources and start developing on it right away and just have it submitted during the 10 days?
I'm Razvan Radulescu, razvanc-r around the web and pretty much unknown as I've only been lurking in the virtual shadows but I'm trying to make my way towards game dev. somehow :). I'm a fan of Godot and would like to use this engine, but it can't export for gameboy, would it be enough to just have the specific resolution and the color thing?
Thanks for all the help!