Good shooter with tower defense :) The 2d/3d switch was nice, it was a refreshing idea! Great work!
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CyberAttack's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #214 | 3.453 | 3.453 |
| Sound | #251 | 3.019 | 3.019 |
| Mechanics | #265 | 3.208 | 3.208 |
| Music | #290 | 3.113 | 3.113 |
| Aesthetics | #362 | 3.226 | 3.226 |
| Theme | #384 | 3.075 | 3.075 |
| Story | #553 | 1.792 | 1.792 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
One
Did you use any existing assets? If so, list them below.
https://quaternius.com/packs/cyberpunkgamekit.html https://quaternius.com/packs/scifimodularguns.html https://assetstore.unity.com/packages/audio/music/casual-game-bgm-5-135943 https://www.kenney.nl/assets/ui-pack-space-expansion
Comments
Kinda hard starting the first level with flying enemies, maybe introduce them each at a time?. Six shooter feels limited specially if you aren't good shot. Maybe lower price of smg to 2k?. Reminded me of Sanctum.
Really fun, very satisfying watching those dual turrets mow down bots! A cool QOL would be to allow the player to pickup gears/money while in top down mode (maybe dragging mouse over them?)
Nice take on the theme, switching from first person shooter to top down turret placement is really cool, and I think you did a solid job executing it! Though the movement controls when you're in the top down perspective are a bit funky and could use a bit of work to make them more consistent
Tower Defense lives on! My last jam game was a fresh take on tower defense too, I think this genre still has legs. Well, I do agree that the mouse sensitivity was too high and I kind of thought the tower placement was a little confusing at first because the tooltips flicker in fullscreen mode and I didn't see them at first. Ultimately minor stuff you could patch in a day. I think the way forward with this concept would be coming up with ways the two views could interact. For example, if you had towers that could freeze enemies in a group, then a gun that could fire a piercing line through multiple enemies, the player can start setting up amazing synergies. That's my advice! Otherwise a nice entry with lots of depth and potential!
Interesting entry and view mechanics, my only complain is the 3d camera is so sensitive it gets dizzy easily, I like the 2 points of view and I think this game needs a little introduction to the mechanics and controls. Good luck!
ahh there is a top down mode with towers :-D just saw it the 2nd round ^^nice one,
the mouse is a little sensitive sometimes
Yes that's really the same idea we had :D brothers in mind or what is the saying? We could have made a team!
Good game, my man! I hope you will build your game further. Mine is to buggy :(
Hey! I just missed the sensibility control : ( Would like to play more but my dpi is pretty crazy for this.
Wow this is quite a complex mechanic you have implemented! I found the game very difficult overall but the concept was very cool. I'd love to see where this goes if it's developed further! Nice submission! 😎
Wow. I don´t like FPS and the sensitivity was super high. Also, I was unable to correctly equip the weapon I saved for. Could not see any tooltips either. Still liked it!
Pretty cool shooter, I enjoyed it but was mad that I always had to run after the gears that would slowly wander away from me. Mouse input was a little high for my taste but perfectly acceptable. A job well done!
Like how the game looks. I agree with the other comments about the mouse sensitivity being too fast. Sometimes, I didn't even know I got hit since there are no visual or audio effect for it. Wish I could throw away the handgun and pick the machine gun up with one button. Liked how you implemented the theme. Had a lot of fun playing your game.
Needs more help as didnt know what I was suppose to do.
In 3D mouse far too sensitive - but webgl can sometimes do that.
Went into 2d on second game after readig instructions but again struggled to know what to do.
Needs a tutorial.
Still has potential


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