128.54
FlashEddieRocks
Creator of
Recent community posts
Thanks for the playing and I appreciate any and all feedback.
I've not played the other game for years or possibly decades so the game is based mainly on my memory and test playing.
I did a quick look online for percentages where I happened to see that it probably started with a clear first shot so quickly put a button option in. I didnt go as far as to see if it should be a 0 or not (though did wonder) which may have taken a little bit more of a effort to implement!
And with Reset and Undo options I thought that covered things enough to be playable.
I see I'm still top of one high score table! For now.... I like a challenge ;-)
Thanks for playing and for the feedback.
Originally the Undo option was a secret and put in for me testing.
I realised I used it a lot so why not put it in.
You are punished with a time penalty if you do use it and of course you dont have to press it on death.
Next time Im in the game I'll check the messages and see if I can make them clearer.
Looks pretty nice.
Wasnt sure what to doing in the begining (ran into the nearest pretty lights) and found the cacti hard to spot.
Once i realised the money collected just looked up Wiki thats what I did for the next one - Dusty Miller and with the list in front it doesnt seem much fun or I'd learn too much, especially as the end screen implied there were 1000s to find...
I think I'd prefer clues within the game or terminology explained
And I think currently it would get pretty repetitive very quickly.
Still a good effort
Thanks for the feed back.
Fair polish comment - the clowns and collectables are all 3D from 2 places and the background and background objects are 2D from another (i think there were from the same place). The 3D bits can pop more with the lighting.
Definitely bear in mind in the future but it can also diferentiate between active 'useable' items and background stuff.
Looks cute
but on first play I didn't see the point or skill or story?
It needs something within the game to say what you are supposed to be doing and how (I'm not good at reading stuff below a game I just tend to play.)
I wasnt sure what or why I was clicking on the bottom things till playing again when I see they are related to the coins.
I then moved it to my touch screen and it played a lot better and now I understand more what I'm doing.
It does need a full screen option as its a bit cut off on my smaller screen.
If I play a few times then thats good in my books (but I so very nearly didnt)
One more time to beat my prev score....
Well done
[Edit] Just spotted you can buy your hearts back - that made it a bit easier and once youve maxed out there is little clicking needed doing.
The shoot speed seemed to go from quite slow to very fast and not sure when it happened as I was busy clicking on everything and upgrading like crazy. Gave up around level 11 as I seemed pretty invincible!
Looks and sounds OK.
You need to be able to see where you are going to hit the ball unless I was missing controls to do that.
An inline map may help or to be able to zoom in and out a fly around?
Blindly hitting isnt much fun or skillful.
Even worse when you dont know where your ball is behind a wall.
Has potential.
I liked some of it though I dont have the patience for the repetitive bits.
Nearly gave up on 1st red (struggled to jump without hitting red) and did on second red.
I had to reset on going up the red barrier as I died too high and couldnt get to it subsequently and by the time I got that done and then would have to keep dieing on the final way to the door was too much.
May be an 'Undo' if you feel you've mucked up rather than a full reset?
And may be only a 3 or four deaths needed for a level to get completed?
I also prefer a separate jump button option than just using the keys (and I wonder what or where S does something!)
As mentioned by others it does need some noise.
Good effort as it does have potential
Different and looked nice.
I got to 70% from 48% or so survival before stopping.
I'd like it to be more obvious who is dying and who is surviving and where.
Its definitely missing sound and sound fx.
And I'd like the help screens to explain what each option was and was doing, their benefits etc
Good job
That was nice.
Couple of things I'd change:
- Esc takes you out of full screen in the browser then you have to do it again to get the menu up - may be have another key option as well
- I noticed level 10 was open after i'd finished 7 (I think)
- The messages were overwriting themselves especially with the ESC to levels up which stayed when I had completed the level or if I needed to restart on being spiked.
- May be small thing but Id prefer my character to pop a bit and not be the same colour as the blocks as it would sometimes feel stuck when it wasnt
Good effort . Enjoyed it.