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Cloning Clown Colors Puzzler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game super interesting or innovative | #52 | 3.800 | 3.800 |
FUN | Was the game satisfying to play or did it bring you joy | #66 | 3.700 | 3.700 |
MOOD | Did the game have atmosphere or make you feel something | #116 | 3.300 | 3.300 |
Overall | #119 | 3.280 | 3.280 |
VISUAL | Did the game have nice graphics or art direction | #181 | 3.000 | 3.000 |
AUDIO | Did the game have great music or sound design | #207 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
Started April 2021 - got distracted along the way (and the world opened up again).
Quite a bit of behind the scenes editor and design elements got created later in the year.
Finally saying stop and releasing something now before I reiterate and refactor forever.
Have fun
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Comments
Very clear and simple. Getting the balloons by placing the characters on over the other was fun. Only thing is that once I figure our how to solve the level, it should be faster for me to actually solve it. I feel when I am moving the lower character, character above it also should move along with it and not fall off.
Apart from that I loved the graphics, audio and tutorials.
Thanks for playing and for the feedback.
Fair comment that level may take too long to do - always tricky to judge.
Moving characters on shoulders is part of the game play / puzzle on how best to do it.... ;-)
Great platforming puzzle game that was fun for what it was. That being said I really wish there was a consistent theme in the visuals. Would give it an extra polish that would really make the game look just that much more enjoyable. For example the clown character, diamond and balloons stood out from the boxes and mushrooms which in turn also stood out form the background and the trees. If they all were taken from the same artstyle it would look just that much more polished. Not to say that they were bad. Just that they didnt feel like the meshed well.
Thanks for the feed back.
Fair polish comment - the clowns and collectables are all 3D from 2 places and the background and background objects are 2D from another (i think there were from the same place). The 3D bits can pop more with the lighting.
Definitely bear in mind in the future but it can also diferentiate between active 'useable' items and background stuff.
The creative use of platforming here is very impressive. I was wishing that there were some solid platforms, until I also discovered the stacking ability. Combining the platformer genre with the puzzle genre is a great fit for this game.
Being able to control the walk speed would help out, I think. Turning it low for fine movements, like making "stairs," and turning it high for getting across large empty stretches of a map quickly.
Thanks for the feedback.
Walk speed is interesting especially asUnity WEBGL builds can speed thinks up a bit.
funny puzzle game
A bug I encountered: Once I fell down pretty fast and got stuck unterneath the map (last level)
Ooops! Thanks for the feedback - not happened to me (for a while at least) I'll keep an eye.
I was stuck at Level 2 for ages before I realized I could just spawn more players and "climb" on top of them :p
This is a pretty cool platforming game! All the rules and the way it works is interesting -also the art is great too -awesome job on this!! :D
I`m glad you relseased it as it is!
It is a well done project already and i enjoyed playing it <3