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SamTech

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A member registered Aug 31, 2020 · View creator page →

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Thanks for simulating ^^

Currently there are just those 6/7 systems for you to simulate. Additionally you can play around with the 'j'-key (adds random planets). I'm gonna add an in-sim editor and stuff later. 

Btw: the object size is just for increased visibillity...

Thanks :)

And they are not moving just changing their brightness over time...

Just fell through the ground at some point. 

Still a funny game

(1 edit)

just updated it. Now you are able to enjoy the simulation with some optional stars in the background :)

And if you pay attention you can even see them sparkle...

Thanks :)

I'll try to update it in a few days

Thank you very much for testing <3

I'm uploading an old version that should be stable. The 32bit applications don't seem to work at all :(

Alien shooter with your movement limited on moving left or right. Would be a lot more interesting with different enemies and some kind of upgrade after defeating a wave. 

Also: If an alien reaches the bottom line it should be game over:


As far as I can tell it's an interesting mixture of Dead Cells and Terraria. Looks nice and promising. Would recommend that you upload the demo to itch.

Funny story about a Kaffepause. I enjoyed the small collectibles and different outcomes depending on the actions you take. :)

Got an error message:

RGSS-RTP Standard not found.

I don't understand what it says on the game page cause it's not in english (I don't see why it couldn't be added in the future), so perhaps I missed some points but here is what this is in general: A small hide and seek game where you have to hide from a agressive cube that want's to eat you. 

As a prototype well done but it would need some small tasks the player has to complete and a bigger map with a few opportunities to hide. The use of doors and activating the bathroom utilities went beyond my understanding.

Don't stress yourself because of me :)

You got it working and I could play it so here comes my review:

I think it a pretty neat game. I did really enjoy playing through it and just defeated the final boss. The mechanics are intuitive and well explained. The different weapons gave you a reason to actually save up your bullets and not just spam them. Really enjoyed it and would play it again if another level was added ^^


The only thing that I could think of you could improve ist the bullet gauge:


To activate the special attacks you need a minimum of those but you don't know how much is needed. Perhaps you could mark that depending (but please use some neat symbols and no text)


But all in all: Great job!

top right

Thank you for the recommendation! 

The prequel gives a nice insight into the initially somewhat confusing relationships between the player and the various characters

I played it after the last part. It's quite interesting as a loner, but the sequel puts it all together really nicely in the big picture. I particularly liked the mystery surrounding the buisness card of the mummy, which is finally resolved at the very end of the entire story. :)

Nevertheless, thanks for the feedback ^^

If you haven't removed it yet, it might be very helpful if you could send me some values: the framerate with and without orbits and whether you have the 64-bit or 32-bit version.

Also, reducing the time intervals per second (bottom center arrows / scrolling) might solve or at least improve the problem.

Strange game. Never played FNAF so perhaps I missed the whole point but right now it is 5AM in-game and the only thing I can do is breath hard and wind up a music box.

Just won. Could use a little bit more challenging mechanics and a greater amount of killer-smileys (encountered just 2 or 3 different looking ones) 

Thanks for the Feedback ^^

Adding some kind of tutorial is a great idea. Will try to add it later :)

Interesting game with a nice backstory. 

Enjoyed both the game and reading the story.

One thing that could be fixed: When pressing back the music continues (just a bit weird :) )

It wasn't that I didn't enjoy it so thnaks for the game ^^

both and got stuck both times. Tried to combine the keys but couldn't get it to work but perhaps my incompetence is the real problem at this point :D

Had the same problem Tanija described. Additionally I couldn't find anything about what it is supposed to be in the near or further future.... :f

funny puzzle game

A bug I encountered: Once I fell down pretty fast and got stuck unterneath the map (last level)

Looks a little too happy compared to its brutality and is a bit too slow evrywhere but otherwise quite a neat game :)

Missing instructions and no delay between your attacks cause this game to be bothe pretty hard and easy at the same time

Also, I wanted to say that I think it's pretty cool that you have your game for free for the duration of the jam. That is more than a bonus point in my book. ^^

For those who don't wanna pay 25.99 

There is GOLD 

and noone calles it a MINE

^^

Actually pretty challenging puzzle game

Just tried it again and works great :)

One more thing: In the first game I just played both payers started at the same spot. I guess you give each a random starting position but you'll have to make sure that the seeker starts lonely

+1

Chat isn't working and the game ends instantly once started. Could be a great game once fixed cause it already looks promising and movement & stuff works nicely

Now its another error message:

Failed to load mono

Worked for me.

You just get run over pretty quickly. Don't know if there is any warning but havn't seen any. Some kind of soundeffect or visual hint would be helpfull.

(I would have thought about a yellow light as warning before turning red. The duration this warning appears could decrease over time)

Simple tetris game but nice designed. Was able to enjoy it even though I wasn't a big fan of teris (still ain't but thats not the point)


Would be a bit more interesting with a challenge-mode where the block-movement increases over time...

Well I'll probably carry it too far but here it comes:

1) I would replace the more money upgrade with two kinds of upgrades: One that increases the outcome of your upgrades but gets expensive much faster (exponentially) and another that reduces the time needed for your autoclicker bots (?) to produce (also exponentially)

2) Change the unlocked bots so they work differently. The first one should beless expensive but could increase with each upgrade the production linear while folowing bots get expensive more quickly, start lower but have a higher (again exponential) max outcome (Example: in the end the first bot generates 100.000 in 1/2 of a second while the 10th bot generates 10.000.000 in 1/10th of a second when fully upgraded)

3) Change the way you store the curency so that you can go to infinity and beyond (you could store an exponent of ten and just calculate the last 20 relevant digits)

4) MOAR BUTTONS :D

5) RESET button ("Prestige system"): Once you reach a specific goal you can reset and start anew with some kind of permanent and randomised ("+10% yield" bonus or "-5% on upgrades" or "+20% on clicks" or "+1.000 starting balance" or (rare) "+1 starting bot/upgrade" or (epic)(moaaar rare than before) "+1 level per bot once unlocked" or (legendary)(you guessed it MOOAR RARERERERERER) "+20 max bot level") combined with another goal more difficult to reach (could be hand-made or just randomised with (i like it) exponentially higher goals)

6) expensive cursor upgrades ("skins"), hidden until unlocked

7) Some easter eggs (Example: When prestiged for the 10th time on red button press: Nuclear-weapon-gets-armed-alarm-sound)

8) Small congratulation once reached a certain point :) 


You don't have to implement any of these things and if you do it could be best to upload it as a new game cause there would be some major changes... 


Cheers, Sam ^^