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A jam submission

Rift DefenderView game page

Submitted by Matt Deamer | Long Trail Games — 20 hours, 44 minutes before the deadline
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Rift Defender's itch.io page

Results

CriteriaRankScore*Raw Score
IDEA | Was this game super interesting or innovative#2662.3094.000
FUN | Was the game satisfying to play or did it bring you joy#2712.3094.000
MOOD | Did the game have atmosphere or make you feel something#2752.3094.000
AUDIO | Did the game have great music or sound design#2891.7323.000
Overall#3032.0783.600
VISUAL | Did the game have nice graphics or art direction#3281.7323.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
I aimed to finish my first game in 2 months as part of an exercise to break out of the development loop where I felt I was lost in making what I wanted to make.

Rift Defender is an attem pt to take a simple concept and build a small game out of it to say I've released something to the world.

I learned a lot making this game, and I will take those lessons with me to my next game.

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Comments

Submitted (1 edit)

Got an error message:

Application folder:
C:/.../RiftDefender 
There should be 'Rift Defender_Data' 
folder next to the executable
Developer

Thank you, I've updated the build now to include all build artifacts and have tested this to verify that it works.

Submitted

Now its another error message:

Failed to load mono
Developer(+1)

Hello again, thank you for your help and patience, I'm really sorry that you have experienced these issues. I believe this is due to a missing MonoBleedingEdge folder, The Zip currently hosted here should contain said folder, but older builds did not.

This is all quite new to me so I apologise for the continued problems, your help has been much appreciated.

Submitted(+1)

Don't stress yourself because of me :)

You got it working and I could play it so here comes my review:

I think it a pretty neat game. I did really enjoy playing through it and just defeated the final boss. The mechanics are intuitive and well explained. The different weapons gave you a reason to actually save up your bullets and not just spam them. Really enjoyed it and would play it again if another level was added ^^


The only thing that I could think of you could improve ist the bullet gauge:


To activate the special attacks you need a minimum of those but you don't know how much is needed. Perhaps you could mark that depending (but please use some neat symbols and no text)


But all in all: Great job!