Play game
Piconet Battler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game super interesting or innovative | #95 | 3.500 | 3.500 |
VISUAL | Did the game have nice graphics or art direction | #225 | 2.833 | 2.833 |
MOOD | Did the game have atmosphere or make you feel something | #232 | 2.667 | 2.667 |
Overall | #236 | 2.633 | 2.633 |
FUN | Was the game satisfying to play or did it bring you joy | #243 | 2.500 | 2.500 |
AUDIO | Did the game have great music or sound design | #308 | 1.667 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
Since around the new year so less than a month
Leave a comment
Log in with itch.io to leave a comment.
Comments
Missing instructions and no delay between your attacks cause this game to be bothe pretty hard and easy at the same time
Finally a tribute to megaman battle network ! I always wanted to make a fighting system in this style.
This one is very well executed, bravo Maverick Hunter !
I have to say, I don’t really get it. Perhaps that’s because I haven’t played its inspiration, Megaman Battle Network? It’d be good to have some instructions for those in my situation, though.
I got the basic idea (or thought I did) from the animated logo graphic… but then when I play it’s always against a single green thing (turret?), always in the same spot, and I always get a B grade. I don’t know what the score criteria are, I don’t know how to get to play other levels, I don’t know why I want to crack the ground, I don’t know what editing the deck is for.
I feel like there’s a much better game here than I’m giving it credit for, and I just don’t understand it yet.
fun and creative, I like the impact when you hit things.