That was fun! Got to lvl 6 with 5 rocks.
Sometimes the collison on the floor was stragen when fireing a rock and the rock didn't always go where I aimed especally long throws were too low but is was still very fun!
Play game
Void Echo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #14 | 4.194 | 4.194 |
Mechanics | #38 | 4.000 | 4.000 |
Sound | #93 | 3.484 | 3.484 |
Aesthetics | #113 | 3.903 | 3.903 |
Music | #150 | 3.484 | 3.484 |
Story | #390 | 2.194 | 2.194 |
Theme | #438 | 2.871 | 2.871 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
https://assetstore.unity.com/packages/vfx/particles/spells/magic-effects-free-24... https://assetstore.unity.com/packages/3d/characters/creatures/elemental-animations-free-227604 https://assetstore.unity.com/packages/3d/skeleton-animations-free-217504 https://assetstore.unity.com/packages/3d/vegetation/trees/low-poly-tree-pack-578... https://assetstore.unity.com/packages/3d/environments/low-poly-rock-pack-57874 https://assetstore.unity.com/packages/vfx/particles/hit-impact-effects-free-218385 https://assetstore.unity.com/packages/3d/characters/creatures/meshtint-free-polygonal-metalon-151383 https://assetstore.unity.com/packages/audio/music/rock/free-energy-hard-rock-music-pack-54012 https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/stylized-astronaut-114298
Comments
I really like the world it's really amazing and the art used in the game is good, and I like the game mechanics. Would you mind trying out my game and rating it according :).
Very nice! I like the way of using the weapons as a shield also, making the player think about when to shoot and when to shield. Very engaging music that fits with the action. The only part that bugged me was the slow movement but I guess thats part of space :D
I loved this! Only could make it until level 3 and man what an experience, good job!
Cool and fun game, I like the idea of travelling between dimensions and shooting rocks
Engaging! I was reminded of Half-Life 2's infamous gravity gun. The varied enemy types helped broaden the gameplay and aesthetic. One idea if you're open to it is that certain enemies could drop high value glowy "rocks" that would explode on impact, doing area damage.
Nice little game. Did you try building for WebGL? It's the best way to get more players to take a look at your project.
Thanks! I'm glad that you're enjoying the game! We are very open to feedback!
The idea you came up with is very similar to what we had planned, though just ran out of time to implement it. We were going to do something very similar to that concept only it was going to be a strength, weakness thing with the elementals. Fire rocks, ice rocks, and charged rocks. Fire would be weaker to earth, earth weaker to ice, and ice to fire. That whole triangular system. I like the idea of having some types be AOE as well, that would be a cool system to add as well.
We did build for WebGL, though the downside to that is our Voxel system that we created to dynamically generate the levels took really long to load each level, and it really hurts the smoothness of level transition, since WebGL doesn't take advantage of multi-threading nor burst. We did try to get a good WebGL build and it does run that way, just really takes you out of the immersion of the game when you have to wait a full minute for the next level to generate and load.
Loved the theme! If you want to test our game here is the link :) !
https://itch.io/jam/gamedevtv-jam-2023/rate/2077485#post-7873319
All in all a great game. Really cool and fun mechanic, I think that has potential for future development for sure! Reading these comments I just realised there is a boss, I reached level 5 (I think) and lost so, need to go back at some point for sure!
But definitely a fun game, that I would play again! Great job and who ever came up with that mechanic, good idea!!
Great concept and theme. Who doesn't like throwing space rocks at monsters in different dimensions!
Nice aesthetics overall and the atmosphere was nice.
I thought I was killing it until I got 1 shot by the demon on the second level haha
Great submission =)
Thanks! Glad you like the concept! We were excited to implement the mechanic and thought it would be a ton of fun. Yes the game can be a bit rough, though that's where holding back from consistently using your space rocks to kill things really helps in surviving to get to the next level! This strategy is important once you reach the boss level.
Very nice game,the telekinesis mechanic is witty. Good job
I love the little astronaut guy, this is a great concept. love the different worlds and floating rocks around them. Wish I could see the little guy's face. but in this gameplay, I can see how that is distracting.
Pretty fun and unique mechanic for battle I think! but I really love it!
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