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Sylastial

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A member registered May 29, 2023 · View creator page →

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I wanted Kano to collect hearts but pizza does sound nice lol.

this is awesome i love games where I can play two players on one keyboard especially if I can play both players myself. This great concept. Once I realized I could break space rocks it was game ON.

This is awesome. Art is amazing. Can I get an animation flip-flop so I can moon walk my way out to survival lol.

this awesome game. was not too sure without bounds but awesome execution.

This amazing concept, "I'm riding the bike pops". Took a bit to learn to play I miss my pop instruction at the beginning.

I love the alien behind you. wish I had more time set up for those giant angle differences maybe click the rocket to boost up and give that speed difference you are missing. Amazing Visuals.

love the bull and mouse art.  The game is fun and addicting can see me playing this to kill time if polished.

Moonlight Sonata is a banger of a song I was jamming the whole time. Like the turn base-like movement.

Thank you  BigbluedragonLore seems I missed a step. I have fixed it. Hope to continue after the jam rating is over.

thank you Stealthness bro. Fix the problem. Wish I had more time.

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This a cool concept even saw my uppercut spamming idea a mile away lol. I'm like hehe I can just spam uppercuts. Pikachu face when I could choose it no more.


Edith: Edith deleted the dual message that posted for some odd reason

This is visually amazing I was instantly transported and hit in the feels with the nostalgia amount in this game from inset coin to the fighting ring and over-the-top humor for a ping pong match. love every bit of it and would love to play this on the mobile version or help port controllers over to the demo mobile version at some point in the future if not in all plans.  I am terrible at playing against the AI this difficulty would be amazing for another 3 levels or so ahead. check back on progress for the last phase.

Thank you I'm very happy with how it has turned out, and my design for implementation in code has allowed me to test the idea and prototype it faster than I thought possible. That planning phase helps out a lot and being flexible to new ideas. 


Did not set out to create "something else"  when I started with the idea, during the prototype phase I had one of those moments (hmm that might be a cool idea if the button gets chased by an object and you lose half your TPS). One object became two Enemy Objects chasing and in I started to laugh because it look like the two object circle enemies were trying to steal your TPS button(at this moment I realized I was onto something else).

Thank you very much I wanted to create something aesthetically pleasing to the eye. I think the color scheme turns out incredible choice. I had no idea if the cookie. 


I was not sure if a small description on the button would be too much text I wanted to implement a float note text that gives the player a small description but I might not have enough time for it. it would be nice to have one over nothing(I have to remember showing is always better than telling).


Pushing knock-out cookies into the pup is for sure not an intentional good catch will have to fix this. (in theory if I disable the colliders when cookie knock out it might fix this not intended feature and at the same time disable the TPS penalty).

Thank you for playing through the production phase. These are amazing good points, Look into maybe no collision if cookies knock out and I can see how a visual cue will work to let you know cookies are coming back online. I also notice cookies knock out only working on what seems like1 one cookie (but they all do the TPS half does seem punishing to the player).


Upgrade and rewards would be nice, I want to implement this last phase might only get enough time for upgrades for Per click would be nice, thank you for the idea. Im going to try to implement it with a demo UI and see if I have enough time to make something nice, I wanted funny names for upgrades but not sure of them or the theme just yet.


Visual changes would be nice and some animation. like I wanted to get Grandma to use a cane or umbrella to knock out the cookies maybe it unlocks after a couple of 3 or so Grandma upgrades or knock-out timers upgrades. I wanted to also implement a knock version of cookies visually this might help get the player a much more visual cue of cookies still asleep.

wow this is amazing I love how the cards feel amazing the animation is a really nice touch. Took me a bit to figure out I could move, I was just throwing cards waiting for a move forward 2 space card or something lol.  Amazing concept and execution I am really impressed and look forward to keeping up with the card game.

Thank you for taking the time to read documentation I am hoping turns out fun and funny. Should be a good laugh and fun time if successful game loop.  Finding a balance between booth mechanics style that works in the context of this game has been a fun challenge.

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Thank you for playing and making to 12000 Tamales (over 9000 hehe). G-ma = better Grandma Speed. I might have to look into it maybe something did not plug up right and maybe a UI for Grandma Stats to show that her speed has increase. Thank you for your Feedback.


Edith: Thank you so much, i have now play it till 12000 outside the unity Engine and you are right there is a bug. Supposed to increase your tamales per second (TPS) by like 48 plus , along with grandmas speed. Will fix this none features, good catch. Must have missed it during the rush to submit Prototype.

This is a really cool idea and well planned out. I am looking forward to seeing art and concept polished.

That is amazing I thought it was unity for a moment, Great work and amazing talent with Construct 3. Sorry you hit a wall with loot locker and construct.  Thank you for the update.

Neat little game. Monster to way to fast. I could get better at running lol.

very adorable wish i could see ranking hi-score vs others.

going to have to try this on my phone later again. would have been nice to type my name.

neat concept not sure if not enough "big shot" myself to make it to leader boards. but amazing execution.

This nice quick game. Like the mechanics. Took a bit of figured out but got the hang of it,

Congrats I was wondering who Nijit was lol(saw the leaderboard). Not enough time for Scoop wanted to make UI tell you how many correct sequences you got right. The artwork for it was supposed to be a mechanic puppy fixing cars as you press the right sequence, in street fighter style of slapping the car apart.  Got stuck in UI lol, usually get stuck in UI as well, nice to hear it's not just me. You are right surprisingly it's a bit of fun, I have the mobile phone version and play it for 20-50 seconds distraction.  I could design a ui conveys collection if the sequence is right. Maybe I could have made all the buttons wiggle or something lol.

It is a simple life but I'm a farmer by day and a vampire exterminator by night. I Got jumped by 6 Dracula, I don't think they were too happy with my simple farm life or maybe it was the garlic lol. This is a good game and the passage of time. Great concept. Fun game loop.

over 9000 , 11700 was my hi-score. An awesome concept can see this being really cool with more animal stickers.

Excellent game concept, atmosphere had me on the edge the whole time incredible use of light and dark. My Brain sees death counter "I'm not going to die"- MyBrain,I only died 23 times.  Then right when I thought I was going to click away you gave me a little buddy.  Amazing job getting all these levels in for gameJam.  I had to find out how this story ended. Incredible narration without saying a single word. My favorite was the piano chord light-up mechanics before the credits. Thank you for making this game and taking my time. 

I love the little astronaut guy, this is a great concept. love the different worlds and floating rocks around them. Wish I could see the little guy's face. but in this gameplay, I can see how that is distracting.

A fantastic game to play with excellent mechanics. Great idea well executed. I played Challenge mode after the main story.