I remember playing something like that when i was younger :)
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The Serenity Trail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #28 | 4.369 | 4.369 |
| Music | #45 | 3.894 | 3.894 |
| Fun | #83 | 3.787 | 3.787 |
| Mechanics | #153 | 3.539 | 3.539 |
| Story | #358 | 2.298 | 2.298 |
| Sound | #468 | 2.333 | 2.333 |
| Theme | #535 | 2.532 | 2.532 |
Ranked from 141 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Just a few free unity store assets.
Comments
Haha im glad you liked it. I wanted to put more work into the environment but midway through the Jam i got really excited about the game and wanted to start working on it outside of the jam and not have to worry about the restrictions on assets because I have a sprite shader I just know would look fantastic.
This was an amazing game. I loved the art and music. Very relaxing!
wow great implementation! amazing entry for a game jam!
The backgrounds are amazing! Really enjoyed the game is super chill, good job!!
I really like how he has worked with the lices, it's a good game
Nice atmosphere! The game concept is ok. I think you should balance again the air control, it's too slow at begin, and then once you move it's too fast. But overall, it's a good game! Nice job!
Very nice game, looks and sounds great. The mechanics work as expected (huge Trials fan) Great submission
Wow, the aesthetics are really amazing, the music, the lights, and the background work really well together, but the tilting feels heavy and hard to control, and starting at the start when you die makes it repetitive. I like the ragdoll physics when the player dies, tho xD, Good job!
Really sweet game! Loved the aesthetics and the game play (although I was not good at it)!
I really liked the game, especially the atmosphere and graphics of the game. The background is just breathtaking! The only thing I would correct is the speed of rotation in the air, I press the button a little and the character starts to spin very strongly, but maybe it's just me it seems. In any case, thanks for such a wonderful game!
Thank you for playing it, the rotation does seem to be the most common complaint. I find its a bit of a balancing act similar to how you control the balance of a grind or manual in a Tony Hawk game if that makes sense. I couldnt really figure out anyway of making the bike spin other than using "AddTorque", every other method I tried would break all of the 2D Joints lol.



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