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Gartage

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A member registered Feb 22, 2023 · View creator page →

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Hey! Glad you liked our game.


That was a tricky one to figure out, but inside the Dialogic main scene setup, you just need to alter the touch screen button size to not cover areas you don't want to advance text. 


The script and settings will resize the touchbox to be full screen so you might also have to disable that.


I am sorry for the late reply. I just saw your comment. Let me know if you still need more help with this. 


And HMU on discord if you need other help/tips for your game. Good luck!

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Loving the music and the additions! I only wish the house turn animations were faster.

Glad you liked it! The art is from Kenny btw.  

No worries. Loved it.

Really wished there was a new message for a 5 star chest! I got the just shy of 5 star despite a perfect run.

Quite fun and addicting!

I could not really figure out how to play the game, but the concept you intended to execute was cool and the game looks pretty good!

Feels amazing to play and is extremely funny as you go on. Would love to see this expanded upon with art and music functions. I may not have made it that for though if you did.

Not sure why but I could not hear anything. Also took a while to realise I had to pick a curosor to actually start the game too. But the concept was nice!

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Loved the idea. Would have loved to see some grass and crowd too. Some sfx and music would have taken it to the next level easily. Some times it did get hard to tell what was going on. I felt like I was flying around kind of randomly just trying to avoid walls. Will be a lot of fun if you could trick players too. 

Amazing twist ending! The mechanics were pretty fun. Although it was easy to defeat the army. I could just place units behind to surrond them easily. The music was great, but would have loved to see a transition to between the segments. The game plays really well!

Such a lovely game! I really love the UI and everything looks very slick and nice to play. The music and sfx are amazing too. We made a similar thing but as a shopkeeper instead and implemented a survivability sim instead.

The art is amazing and the game was pretty interesting too. Would definetly force the players to think hard and forge papers. The music was nice, but a little loud and made it hard to concentrate though. 

This was pretty fun and unique! TBH though using the the mouse to play felt a little tedious. Also not sure why but I could not hear anything.

Good Luck! Throw in a story too if you can!

Quite a fun game. I want more things to scare!

haha. Thanks for playing!

that's why everyone collabs! Let's keep polishing our skills and perhaps collab in another game jam. 

Thanks a lot. I had a lot of fun making that song.

Thank you for playing!  I am really proud of the music. I spent more time on the song than on the actual game. Have you tried going fullscreen? That might solve the issue. Besides that, I have made sure my game runs on the simplest of machines. 

I tried out yours too and left you some feedback! Have a great Jam!

Hey,

You have made a nice effort! I noticed the details on the particle effects and whatnot. I was unable to change dimensions with x though. 
I would only recommend adding some bgm and perhaps making the game faster. 

This was a very interesting match 3 sort of game. It was certainly challenging but also felt rewarding when I cleared a stage although I often clicked randomly and aimed only at the biggest groups. 
I found the huge music changes for each level a little jarring. The songs are good stand-alone but the shift feels weird. An approach of building it modularly might be nicer such as the Tartarus theme of Persona 3. 

This was a nice puzzle game. I dropped my cube in lava and had to restart level 2. Do add the ability to sprint because having to walk around that much killed some momentum for me. 

thank you for playing and I am happy to see your feedback. The timing on the left can be a bit more forgiving for sure and it is an easy fix to implement too. 

I will see if i can make controls snappier. I tried to code only the latest key press to by highlighted but couldn't figure it out so I ended up with the hierarchy. 

thank you for playing! Glad you liked it. I do the opposite. Focus on rhythm and mash the movement. 

Perhaps this can be a nice two player game.

Yeah. It can be hard to coordinate. I suppose it would make a killer 2 player game if I can flesh out both the screens a bit more.

This was an amazing game. I loved the art and music. Very relaxing!

I liked the aesthetic a lot! The flipping of colors was a fun mechanic to play with. I would love to see if you can flesh this out more! I liked your choice of sounds too. The only thing I missed was some nice bgm. 

This was absolutely amazing! I can't believe you made it in 10 days. 

Nice work. Why don't you try speeding up the animations? It will really enhance the combat with a few tweaks!

Good Work. I was honestly annoyed by the birds! It took me some time to realize I could also throw rocks. 

Nice effort!

Are you using Area 2d for that? If you use a physics body 2d node like a character body they automatically collide with static bodies. Also, be sure to set your collision masks properly!

Thanks for playing my game. Glad you liked it. It is difficult to focus on both the screens for sure. My personal strategy is to focus to not miss anything and left and move randomly on right for the bonuses.