I think the developer is a hoarder irl. :)
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Gift Train (GameDev.tv Jam 2023)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #73 | 3.828 | 3.828 |
Story | #94 | 3.379 | 3.379 |
Mechanics | #134 | 3.586 | 3.586 |
Sound | #252 | 3.000 | 3.000 |
Music | #275 | 3.172 | 3.172 |
Aesthetics | #298 | 3.414 | 3.414 |
Theme | #493 | 2.690 | 2.690 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Listed in game.
Comments
Yup its a fun game, but no I'm not getting my mum that many gifts lol.
Quirky in a way that appeals to me.
Wonderful game, Fun to play, loved the zoom out after every item pickup but would've liked it to cap at some point (not sure if a cap was set and I didn't reach it). Loved the tunes as well. Its a solid 9/10 and fun to play game for me!
Cool game, for some reason having a long train of gifts feels super satisfactory.
Nice job with this submission. Would be interesting to see a mobile version with some extra content~
This one hits home quite close for me. my first idea for the jam was about mothers day too and ı also used kennys asset for my game. Its awesome to see that ı had the same thinking with someone else. Also loved the game the aspect of time limit adds the challenge you need and the point based system to get the items is quite fun.
TL,DR: It was really fun. loved it.
I wasted too much time while searching for assets so ı had to change the story of the game. Also forgot to write but loved the camera getting farther from player as train got longer. and the objects had still their colliders enabled after being added to the train adde a good effect when zigzaging between builidings.
Thanks for noticing the zoom. It's kinda subtle and easy to not notice if you are focused on collecting the gifts. I had some issues with the zoom because I initially had the pixel perfect camera component setup on the main camera I was happy with that, until I realized the zooming would not work because it would break the resolution pixel ratios... So I had to disable it.
Pretty cool game. I was a bit confused with the controls until i read the description. Maybe you could make that the gif you are not able to grab doesn't stop you?.
Loved the katamari feel to the game. Wish I could have gotten enough points to start collecting lampposts and buildings! The secret passage to the diamond was cool.
Since you're running around collecting gifts you always don't get to see the funny names you provided for them. On the end screen it'd be nice if you could roll over the gifts (or cursor through them with the arrow keys) and see the large version + the name (and maybe their point value).
Great job with the time given!
Loved the katamari feel to the game. Wish I could have gotten enough points to start collecting lampposts and buildings! The secret passage to the diamond was cool.
Since you're running around collecting gifts you always don't get to see the funny names you provided for them. On the end screen it'd be nice if you could roll over the gifts (or cursor through them with the arrow keys) and see the large version + the name (and maybe their point value).
Great job with the time given!
damn, one mom will be really happy with Jason S. and Chris H. as a gift. Loved witty item names, Great job!
I like the game's visuals, and the music is fine the only issue is that colliders arent that well aligned they are blocking me from grabbing the gifts in other areas maybe you can work on that if you will consider updating the game otherwise keep it up :)
What a great concept. Gave me those feelgood moments of Katamari with a bit of snake-like challenge. I think you made mama proud.
Sweet game! It had a bit of lag on my playthrough but I believe that might've been due to my internet. Sometimes it was hard to tell what I could collect but found out that I just needed more points. The story and graphics were really good. I loved seeing the violent crab in particular. Thanks for the experience.
I was a bit confused at how the game worked at first (Some controls or something in desc. would work wonders!), good job.
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