really nice sniper game , the lighting (or post process?) was a bit too strong on the eye for me , but other than that fun game , maybe add a stability/breathing mechanic ?
Play game
Snipe The Elite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #31 | 3.870 | 3.870 |
Fun | #33 | 4.109 | 4.109 |
Mechanics | #61 | 3.848 | 3.848 |
Aesthetics | #102 | 4.043 | 4.043 |
Music | #134 | 3.609 | 3.609 |
Story | #355 | 2.413 | 2.413 |
Theme | #512 | 2.500 | 2.500 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
All are listed in attributions.txt and page description. You can find attributions.txt in the Google Drive link provided.
Link to your source?
https://drive.google.com/drive/folders/1P92F10dQQV3Bol8mbhByG3JwYVinsXoL?usp=sharing
Comments
I just watched the stream of you playing my game 😃 I just wanted to clarify the 50 and 10 points situation, it's 50 points per moving target and 10 per stationary target, and this doubles if you have bullet drop on for the increased difficulty! The other thing I wanted to mention too was the zoom level can be controlled through the mouse wheel which helps finding targets quicker!
Regardless, thanks for playing and was cool to watch!!
A really neat game! Good job on producing this in such short time! I will definitely dig into your code to see how you did the benchmark test! If I could add something it would be a toggle for how quick the bullet time camera is! I love the feature and would like to see it often but it takes a tad to long for my monkey brain °^^ But you already did great with the options you have! Another neat feature would be a range finder or how it is called so I can scope in on a location and it gives me how far that point is that way it would be even cooler with the bullet drop enabled!
Thank you!
The benchmarking part is actually really easy with UE blueprints, you get the results with this node:
https://docs.unrealengine.com/5.0/en-US/BlueprintAPI/Settings/RunHardwareBenchma...
And then apply them with this node:
https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/Settings/ApplyHardwareBenc...
Super simple!
I agree about having it speed up or be skippable, and yes I ultimately wanted to add wind to the game and did have that working at one point, but I just couldn't get the prediction to work so it was very hard to shoot without some indicator as to where the bullet will go, so I scrapped that.
A distance / range finder would be awesome too. I actually had the bullet drop tuned to the notches on the scope, then at the last minute I added zooming in and out which invalidated all the tuning I did 🤣
Great submission!
I liked the overall look and presentation of the game. The cinematic was awseome!
I also enjoyed the shooting, and bullet cam, however the bullet cam not going fast or being skippable in my experience was not fun.
Alright, you've had your fun... now tell me where you hid the 10th bottle.
🤣 thanks for playing, did you find the one shown in the intro on top of the rock? If you did already have that one, the only other "hidden" one is in the back guard tower, you just have to move over to the middle to see it.
I originally had some in some hard places but I removed them as I knew no one would find them! The rest are either on the tanks or walls/containers!
Nice level design and overall gameplay of shooting things from a far. This is really well done for a 10 day game jam and I wish to learn from this :)
Congratulations on your first jam!
Enjoyable little game, I loved the addition of the benchmark, but also sort of accessibility options in the settings. Always nice!
The game itself was fun, I love being a sniper in FPS games, but I'm usually not quick enough to snipe actual AI/human players who are shooting back at me, so I had a great time just casually sitting back aiming and shooting things.
The bullet cam was great, too! Really impressive little polish there.
As for possible improvement; perhaps a mouse sensitivity (especially while scoped) would be nice :D
Good luck in future jams!
Great game! Really love the bullet cam mechanics. I had a good time searching for the secrets too. I would have loved more levels, but in 10 days, great work!
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