This submission has a great atmosphere and solid gameplay. Including more devastating weapons/upgrades and enhancing enemy progression would make it even better!
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Storm UltraVolt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #7 | 4.273 | 4.273 |
Audio | #9 | 3.667 | 3.667 |
Gameplay | #10 | 3.879 | 3.879 |
Overall | #13 | 3.691 | 3.691 |
Theme | #20 | 3.667 | 3.667 |
Innovation | #81 | 2.970 | 2.970 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Amazing game! Absolutely loved the atmosphere you created with the audio and graphics. The gameplay was very addictive too :)
Fantastic! Very fun! I love the gameplay of keeping DPS on the boss while getting swarmed. The AI was prefect enough to box you in but not take cheap shots. The color palette is perfect. Really inspiring me to keep on tinkering with Gdevelop.
Thanks! I'm happy you liked it. Also happy to hear you want to try out Gdevelop. I hate programming and that's a big reason why I love Gdevelop. It also makes certain things like creating a player controller for platformers stupid easy. I wouldn't recommend it for super complex games, but for small projects like jam games I'd say it's perfect.
Well done on the graphics! Everything looks awesome and feels very polished. I didn’t make it super far because I’m not great at this kind of game, but it was still a lot of fun. Great job!
Really solid presentation, the graphics and audio play well together. The attacks and effects were also really visually appealing. My biggest feedback is that the enemies seemed to be way too much of a bullet sponge as even the simplest enemies would take many shots to kill. This made the gameplay feel more like a slog than what would probably be ideal for this type of game. Otherwise it's really solid top down shooter/bullet hell game so great job!
Thanks for the compliments and feedback! I totally agree the enemies are a slog to kill in this version. I had done most of my testing with a high fire rate which helped me cut through them quickly. My intent was to allow players to also get a high fire rate through upgrades, but due to a last minute error on my part it won't appear as an option in this build. Whoops. Maybe I should've made the base fire rate higher though.
Incredible work! The visual effects are stunning, and I love the art style in the game. It's hard to imagine it was completed in such a short time, Good job!
The font stye in the page and the look of the game combined make for a very visually captivating mix, there's so much going on visually and the gameplay is really good!
I like the color tone in this game. It is very well consistence. The sound effects are also nice.
Thanks! I mostly stuck with my slightly modified version of this palette made by Ryosuke: https://lospec.com/palette-list/deep-maze. Pulling palettes from Lospec is something I'll do often for pixel art jam projects. The sound effects were mainly made with chiptone: https://sfbgames.itch.io/chiptone. That's another thing I like to use for jams
I appreciate the compliment! My theory for why you couldn't launch the game is that you clicked somewhere on the page outside the game before pressing P, and so it didn't register. If that is the case, that's my bad. I blended the game's background with the page's background. If I had the time, I would've made it a button to start the game rather than a key press to avoid that along with giving it the same polish the level up screen has.
Wow, I really enjoyed this! Love the leveling up aspect and the art was top notch.
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