This was a good entry. the music especially in the regular levels I found quite pleasant. Arrow direction was a bit awkward for me as I expected it to align somehow with the grid, but thats just me, not something I would knock you for, if you did it my way someone else would just say the opposite :) Nice work!
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Steleway's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #35 | 3.750 | 3.750 |
Graphics | #67 | 3.875 | 3.875 |
Audio | #85 | 3.500 | 3.500 |
Overall | #104 | 3.500 | 3.500 |
Gameplay | #116 | 3.250 | 3.250 |
Theme interpretation | #375 | 2.188 | 2.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/RemySd/GitHubGameOff2022
Comments
This was a good entry. the music especially in the regular levels I found quite pleasant. Arrow direction was a bit awkward for me as I expected it to align somehow with the grid, but thats just me, not something I would knock you for, if you did it my way someone else would just say the opposite :) Nice work!
A good entry, you managed to create a good atmosphere of mystery. I liked the tile mechanic, and you'd designed the puzzles well, with a few misdirects. The final boss was a cool way to end, although I would have liked the boss to telegraph its attack a bit. I didn't think it fitted the theme too well, but the art and animations were really good!
That was a cool little experience! I've got some critique and praise for it:
Stuff I didn't like: With an isometric game, especially one that has a movement mechanic like the floor tiles, I'd love if the arrow keys moved along the iso grid instead of directly up/down/left/right. It made the puzzles more tedious than they should be.
Stuff I really liked: The floor mechanic was really interesting. I feel like that could be explored quite a bit further. The art is pleasant and very readable (I sometimes have trouble with color-based puzzles, but these were crystal clear).
Great entry with a fun ending -- I'm glad I became the Explorator!
Loved the game. One very small suggestion - when the player lands on a tile, instead of graying it out, just desaturate it so we can still see what color it was. Sometimes I landed on a tile and then forgot what color it was so it was hard to know what other tiles I could go to next. I would definitely play a longer version of this!
I really like the concept. Didn't love the movement. I wonder if it would be better if the arrow keys moved the character along the isometric axis.
Steller game.
Will Say the player slides way too much, especially when I have to be doing puzzles based on position.
And I can move during cutscenes, this scares me.
But I love the puzzles very unique.
Steller game.
Will Say the player slides way too much, especially when I have to be doing puzzles based on position.
And I can move during cutscenes, this scares me.
But I love the puzzles very unique.
Really fun and simple puzzle and i like the art style alot.
One more thing is that i think the dialog skipping could be improve by first skip will fill out the text instantly and skip again to go to the next dialog.
I've been following the progress of this game on twitter, and it successfully matched my expectatives, good job!
Simple to control, simple to understand, and fun puzzles to resolve! ๐
The movement system feels good, but I would make it lose momentum quicker, I kinda feel slow to stop when I want to stop moving and it feels weird.
Also, the combat system feels like an afterthought instead of a planed mechanic. You sould limit the knives that you can throw, right now I can just spam them making the game less challenging.
Other than that, the game's very cute and polished, a very good entry indeed! ๐ค
Great job!! ๐
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