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Huntrt

41
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13
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A member registered Feb 19, 2019 · View creator page →

Creator of

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Yeah i was planned to have it dodging bullet and chase stuff but then realise there not much time left.

Yeah the camera could do a little more work and i was thinking allow player to choose where they would spawn the snake would be an decent way to prevent from getting oneshot.

I definitely will remove duplicate upgrade when there more upgrade added in the future.

Very fun game that has alot of replayability. The game ui could be polish a little more through.

Laser are very satisfy to use and the gameplay are really creative.

Please turn on full screen for the webgl version to work correctly. Sorry for the inconvenience.

That really weird the crafting suppose to be refresh everytime you open it. I'll look into it.

Yes and it would be nice if you credit me.

Yeah nice ideas. I forget most tower defense game will make the player manually start the first wave.

Oof, i was plan for the map to be expand every X day might add that feature after the jam over.

I might be wrong but an "zombie apocalypse" could consider as an movie/game cliché right?

Really fun game while surprisingly has alot of content.

One QoL thing i prefer is that there no reason for the select upgrade button to be that small, just make the button to be the whole upgrade panel instead of having that small button below.

Really fun and simple puzzle and i like the art style alot.

One more thing is that i think the dialog skipping could be improve by first skip will fill out the text instantly and skip again to go to the next dialog.

Yeah my bad, im really bad when it come to music stuff

Cool take on an platformer game

Short but nice and the way you utilize sprite masking for color are really cool.

The gameplay are really cool and chaotic that goes well with the art style.

Nice game with very good replayability

Yeah, i overscoped this game alot that cause me to has no time to make any kind of animation and effect

Sure, go ahead

Yeah sorry about that , there is no SFX or music because i ran out of time.

Yeah you right about the tool tip, i should have test the game more in full screen mode.

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That an great idea to balance out the ant spam.

Thank for you feedback and yeah unfortunately i ran out of time before i could do any of the audio stuff.

Wow an nice adventure game with some cool character and interaction. An great game.

An pretty cool game but the gameplay felt kinda slow and i much prefer the dash to be the right mouse button instead of space.

This game is very cool and challenging at the same time and big gan of the gameboy theme.

The game art pretty nice with simple gameplay but the jellyfish are kinda annoying to dealt with, maybe nerf it a little bit by stop it from flashing when get shoot.

Thank you and to use the item you just need to pick it up using the attack key then press the key again on the an ant you want to use the item on.

Hello i was wondering are we allow to use this A* Pathfinding Project for our project?

Thank you for the feedback, yeah the parry ability was the most difficult part in this game since i don't really know how to balance so the result was very buggy hitbox, sorry about that.

Thank you, i was planning to make the bullet size scale with damage but i really don't know how to scale it without it being too big about the replay button, i was planning to make an double click replay button but ran out of time.

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Yeah i was planning to restrict the sound especially for enemy hurting and healing since each time enemy got hurt it make an sound and with explosion it could cause sound cut out

Yeah your game are pretty nice i like the 3d style.

I really like this graphics but there are an bug that the weapon recoild could push you pass wall sometime apart from that pretty fun

Pretty cool game and i like the but move speed are pretty slow so i can be really annoying and i recommend you to tone down the rift effect in the WebGL version since it kinda laggy

Yeah the music are really bad and the green enemy are really hard to make since i don't know how to indicate that is an healer enemy without confusing the player

Thank you and your game are really satisfying to play and pretty hard too

Thank you so much. I think i should increase the spawn delay to make it more noticeable since there suppose to be an spinning triangle to indicate the enemy spawn

Your game really cool to. That bug seem are pretty annoying sorry about that