Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Void ClimberView game page

Kill 4 boss with their own weapon
Submitted by Huntrt (@huntrting) — 30 minutes, 20 seconds before the deadline
Add to collection

Play game

Void Climber's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#1782.9883.571
Technical Implementation#1782.7493.286
Theme/Limitation#1982.7493.286
Overall#2052.7013.229
Fun/Design#2162.6303.143
Music/Sound#2392.3902.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
You fight through multiple boss with the ability to slow down time when on the edge of danger.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Unity and Visual Studio Code

Which diversifiers did you use, if any?
Doing Your Part - https://opengameart.org/content/void-climber-sprite-sheet

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

It's a little loud, but looks really cool. Only thing I'd have to add is maybe slowing down the sword guy a little. It's such a jump in speed from the others being rather stationary. Still, it was pretty fun bouncing back attacks and zippin' around. Nice work

Submitted(+1)

That was great! It was a bit difficult but once I got the hang of it, it felt better. The 1-hit KO felt a little harsh IMO!

Submitted(+1)

I enjoyed my time with this game. I wasn't sure what to expect with what looked like pretty simple art on the surface, but during gameplay I really appreciated the stripped down style so I could focus on the attack patterns and movement. And in the moment-to-moment play, I think the clean art really shines more. I think it was smart to give players the new ability after battle instead of overwhelming them all at once.

The reflect mechanic felt a little off to me, like the hitbox was effective on my sides, but not in front of me, so I found myself just side-stepping attacks to hit them with the reflect instead of attempting a traditional type of parry.

Overall, I thought this was a great jam game and ambitious with so many different bosses. Good work.

Developer(+1)

Thank you for the feedback, yeah the parry ability was the most difficult part in this game since i don't really know how to balance so the result was very buggy hitbox, sorry about that.

Submitted(+1)

It's a jam, my friend. Nothing to apologize for. You gave me a fun experience! I hope my feedback is helpful.