Bit buggy in the browser (keeps switching to full screen mode) but nice atmosphere and audio. Good job!
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Voyage of the Scarab King's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #37 | 3.696 | 3.696 |
Overall | #52 | 3.739 | 3.739 |
Theme interpretation | #77 | 3.870 | 3.870 |
Innovation | #83 | 3.478 | 3.478 |
Audio | #123 | 3.304 | 3.304 |
Graphics | #136 | 3.435 | 3.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/cloudburst-games/GitHubGameOff21
Comments
Wow! This game is so good it makes me want to make a game just like it! It feels like a mashup of two of my favorite games, Mario RPG Legend of the 7 Stars, in that you have this fun lively overworld with interactions, then you warp into tactical battles, which is well FF Tactics to me :D
Fantastic work!
Nice work! Very fun and I liked the inspiration of the egypthian mythology.
Damn Ruffiani! I lost :( Overall is a great game! FireEmblem with bugs, great game
I can see the effort you have put in. It was fun and all aspects were nicely put together! Egyptian Bug RPG with Xcom battle!
Good job!
Wow! I can tell you've put a lot of work into this game, it shows. Graphics, music, animations, dialogs are all great and well polished.
Great job. It's impressive.
Really cool. I like the tactical combat and the whole thing feels pretty polished. If I were making any changes, it would be to increase the size of the actions bar (and maybe show the hotkeys right on top of the buttons). But that’s a pretty minor quibble, great job overall
ps. Thanks for linking Godot Ink in the description of your game – I’m probably going to use that in my next game.
I like that it's polished and neat. I also like that it's set where I'm from!
Gameplay is smooth and the RPG features added to it and the dialogue are amazing.
Great entry!
Thank you for playing! There are a couple of ways to win the battles - one way is to talk to the first bug you encounter, and you can get them to join you! You will then have another companion to help you :). Another way is to make the most of your spells and movement during the battle. I like to get just close enough to be able to use my spell (click on the spell icon) and blast the bug with a solar bolt! When you run out of mana, the mace comes in handy (equip by clicking on the mace icon). You can also reduce the difficulty in the settings.
The battles should get more difficult as you progress, so it always helps to recruit more companions and spend your attribute points to level up your character.
Thanks again for giving the game a try!
I really quickly fell into the story of your game, it was easy to pick up and the bugs are very cute
The little scarabs are very cute! The riddles were very fun -
In the fighting system, it would be a bit more intuitive if there was a pointer to help you see where your cursor is and having the outline around the characters be more bold. Occasionally some characters would be hidden behind certain assets like palm trees which made it difficult to see how much health they had left. Also I dont know if I missed it, but it would be nice to have a way to end your turn as is customary in these kinds of fighting mechanics.
As mentioned earlier, its very impressive how much complex work was put into this game. A lot of effort and it shows. Kudos to the entire team!
Keep it up c:
Thanks for playing! One of the buttons on the action bar in battle (on the right) ends your turn. We can think about using a different icon to make it clearer, or maybe using bigger icons.
Good point on the outlines- we can make them more bold. And we should make the health bars always visible- that was an oversight. Thank you for the feedback, really helpful! :)
Great game, I am impressed by how many systems you were able to build in just 30 days! The dialogue was fun and the combat was interesting!
I was surprised to see a strategy rpg! Love the dialogue, and there were quite a few choices! Collecting abilities along the way and gathering items was implemented well. I was impressed by all of the UI elements that were in place here, down to there being save points that you could choose from. Nice job on the combat too! Cool submission.
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