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A jam entry

Whiskey BearView game page »

You're a bear who just wants to eat rabbits and avoid hunters. Grab whiskey bottles to eliminate those hunters!
Submitted by aseaboyer with 17 hours, 54 minutes before the deadline
Rated by 18 people so far
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GitHub repository
https://github.com/aseaboyer/GitHub-Game-Off

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Comments

(+1)

Spot on! This was really well done.

Best of all, you captured two things I think other LCD entries in this jam haven't captured

1. The bleed from an active entity to the neighbouring cells (leakage current from old screens)

2. Laggy input XD

Developer

I'm glad you noticed the leakage effect! Thanks!

(+1)

I admire how you managed the look and feel of those classics—almost forgot about them, thanks for bringing those memories back! You got me thrown back in time for sure 👍

(+1)

Nice game. Totally agree with @gumballstudios: bear must be more responsive. Maybe it would be better if everything will tick only when bear is movin.

(+1)

This was an interesting take on the old LCD games.  I wish the bear was a bit more responsive.  It would be nice if it moved when you pressed the key rather than being tied into the same timed process that moves the rabbits.

(+1)

Yum ! Rabbits !

You may try to increase difficulty along with the score.

Developer(+1)

Yeah, that's a good suggestion. Thanks!

(+1)

 Really reminds the handheld games of the 1980's. I played a lot of them...

Great job!!!

Developer

Thanks!

(+1)

Nailed the look

Developer

Thanks!

Just like a Tiger Electronics game. This is really well done. The gameplay is a bit boring, so I wouldn't play this for long unless I was a kid and it was the only game my grandparents had at their house and I had to stay at their house for 3 days in a row over Thanksgiving ; but that's what these old handheld games were like.  I think, thematically, you have executed your aims wonderfully. Great work.

Developer

Thanks! The hardest part of developing this game was resisting the urge to 'fix' the clunky movement, smooth out the transitions, or add a lot of complexity to the game play.