Hey thanks for taking the time and play(-test). This was a game jam entry so it naturally comes with quite the range of bugs—I will try to prioritize the ones you mentioned 👍
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Liebe Grüße von euren fellow-Plattformer-Machern 😃 Das Konzept ist der Hammer und ich mag den Art-Style total. Hut ab noch mal davor, dass ihr das als Game-Jam-Neulinge gestemmt habt. Das ist mehr als eindrucksvoll!
Haha—super Twist und sehr schöne Idee. Spannend wie sich viele beim Thema Geschlecht und Sexualität der ja offensichtlich bestehenden menschlichen Kreativität verwähren, wenn es um Kategorien geht. Top!
Ich liebe die entspannte Atmosphäre des Spiels und die Möglichkeit mich in meiner Geschwindigkeit dem Spiel zu nähern. Meine Augen blieben immer wieder an den tollen Details der Graphik hängen und ich stehe auf dieses bit-sized Wissen der einzelnen Karteikarten. Well done!
Ich hatte gestern schon deine erste Version gespielt und bin hin und weg. So eine smarte Art das Thema anzugehen und für mich die nachhaltigste "mentale Schelle" mich selbst und meine Fragen nach außen immer wieder zu hinterfragen.
Thanks for taking the time to comment, very glad you liked it 😃 I developed this during last year's Github Game Off and it was great fun. Are you planning on joining the jam this year?
Das glaub ich gern. Aber: better done than perfect, oder? :) Bin selbst ein hobby-mäßiger (und das ist fast schon übertrieben) Interessent an Spiele-Entwicklung und ziehe mir jetzt erst mal die Spielesklave-Reihe rein!
Great feedback, very kind of you, AiriKarin. Yeah, I had quite some back and forth with the stomp attack vs normal swing in the air. The idea behind was that the stomp attack also lets you "cancel" a jump to give you more freedom.
I had a blast playing your game and really appreciated the sound and how you embedded the instructions into the first level. Kinda bummed out that I didn't find the time to add sound into my game :) Good job!
Thanks a mill for the kind feedback, backslash. As a matter of fact, I was thinking about continuing to work on the game. This is a perfect confirmation that I am on the right track—thanks for that! Do you have any specific game mechanics improvements/additions in mind?
I really liked the game idea and *loved* the scenery and the use of music. It seems a bit easy though, unless I've been missing something. But constantly hammering the up key basically got me going. Well done!
Thanks a lot for the in-depth comment, heckx2. Ah the Bowser fire, good times :) I see where the confusion is coming from, I tried to make the description of the controls a bit more explicit. Thanks a lot for pointing that out and also for your nice comments on the gameplay. Time-killer and restarting over and over again is exactly what I was aiming for :)
The final version will indeed include music and background, both had to suffer because of time constraints. You are also not the first one to demand a REPLAY trigger via keyboard.
Again, thanks for your valuable feedback and thanks for playing!
Great work, I really enjoyed leveling up and the game art. Red Slime FTW! I wasn't able to go back into the cave once I exited through the north, not sure if that's on purpose, but I had to level with Lvl 1 Goblins and Slimes only. Great fun and kudos for trying a new game engine!
Thanks a lot for your feedback. Great to hear it is a bit addictive. Please note, that on desktop you can also use the up key for jumping and the space bar for attacking. It is written on the start page, but I guess it is easy to miss — maybe now you can get your high score even higher ;) Thanks for playing!