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A jam submission

DoppelgangerView game page

Run against yourself.
Submitted by tonim — 3 days, 15 hours before the deadline
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Doppelganger's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#303.7413.741
Audio#403.2963.296
Gameplay#433.1853.185
Innovation#443.0373.037
Overall#513.2963.296
Theme interpretation#872.8522.852

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://gitlab.com/tonimager/Doppelganger

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Comments

Submitted

Interesting!  The game looks and sounds great.  I also found it to be fairly difficult.

I finally reached the end of the level and got to race my doppleganger - then I was really sad that the doppleganger went away again after I fell in a pit.  It was like being kicked back to the first level after I'd reached the second.  I went ahead and played until I saw the doppleganger a second time, but after losing again I don't feel compelled to keep playing the same challenge over and over. I feel like my personal problem is less that the game is too hard, and more that it's too punishing.

It seems like there are some natural checkpoints in the level (the tunnel sections) and I wonder if they could be used to introduce the doppleganger earlier, or not send you back as far when you fail.  I also want to know more - why is there a copy of me? Can I interact with it? Why do I want to beat it to the end of the level?

Developer(+1)

Thanks for the detailed feedback! Waypoints sound like the way to go re punishment. We are very happy that you made it to the doppelganger though, even twice! We are also thrilled that you would like to know more about the doppelganger, why it's there etc. We thought it might be way to philosophical already, but now we're all encouraged to unleash our Tom Hall sort of guy in our Romero, Carmack, Hall wannabe triumvirate. :-)

Submitted(+1)

The art style of the game is cool, I have always liked black and white shadowy looks. The game play is fluid for an endless runner, and I like the idea of endlessly putting the player up against them self. 

I unfortunately, am bad at the game and didn't get to see the doppelganger. The level seemed pretty long for as far as I got, so when I fell after what I thought was a far distance, I  didn't have it in me to try again.

Submitted

I agree with AiriKarin.
Once the level is too long and we forget about how to get away with the obstacles, maybe you could add a mini-map (as an experiment). 

Developer(+1)

You think respawn checkpoints like islemaster suggested would do the trick as well? Maybe a minimap might intrude the aesthetics a bit too much.

Submitted

I think yes.....maybe could be a good attempt.

Submitted

I like the grey eerie woodland style.   Parallax scrolling trees, and maybe some mist would add to this nicely.  I found the difficulty level just right, and the controls are responsive.

Developer

Thanks. We thought about parallaxing trees but that might have made it too slow to play on older mobiles like the iPhone 5SE, so we thought best to get it to run on as many devices as possible for the game jam. But thanks for your suggestion, should definitely be included in the next version.

Submitted (1 edit)

Great entry, kudos! Love the minimal, Limbo-esque graphics and sound.

Maybe I am just not skilled enough, but I found the normal run without the doppelganger quite challenging already :)

Developer

Thanks. Yes, maybe we've made it too hard. It's only one level though. We've also just added a gameplay trailer which includes more details about the controls. Maybe that makes things easier?

Submitted

This is just Excellent! Audio adds to the gameplay and graphics are clean and simple.

Submitted

The style of the game is cool !

Submitted

Nice scream ))

Developer

my cousin's voice