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(+1)

The art style of the game is cool, I have always liked black and white shadowy looks. The game play is fluid for an endless runner, and I like the idea of endlessly putting the player up against them self. 

I unfortunately, am bad at the game and didn't get to see the doppelganger. The level seemed pretty long for as far as I got, so when I fell after what I thought was a far distance, I  didn't have it in me to try again.

I agree with AiriKarin.
Once the level is too long and we forget about how to get away with the obstacles, maybe you could add a mini-map (as an experiment). 

(+1)

You think respawn checkpoints like islemaster suggested would do the trick as well? Maybe a minimap might intrude the aesthetics a bit too much.

I think yes.....maybe could be a good attempt.