Hah! I loved it!
Plays quite well and it's very innovative! Congratulations!
(c'mon, you knew this was coming)
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #14 | 3.857 | 3.857 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #27 | 3.571 | 3.571 |
Overall | #37 | 3.286 | 3.286 |
FUN | Was this game satisfying to play or did it bring you joy? | #38 | 3.286 | 3.286 |
VISUALS | Did this game have nice graphics, art or design? | #50 | 3.143 | 3.143 |
AUDIO | Did this game have great music or sound design? | #54 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
PROS: Concept is very cool, and a great mechanic. Worth you working on this more.
CONS: Controls are difficult and need work. Game is a little too hard initially. Tutorial of some kind would be good.
How long has this Project been going?
The first character, Rocco Billy, was born in winter 2016, protagonist of the never developed game "Broccoli from outer space". I used him again in another never developed game: "Rocco Billy Rumorista". The second one, Jack Lumber, was born in summer 2017 for an almost developed game which maybe will be someday published, called "Cut & Plant" . I then put them together in another undeveloped project called "Honeyquest". After some changing, it became this game which I finished in a couple of week of work.
Hah! I loved it!
Plays quite well and it's very innovative! Congratulations!
(c'mon, you knew this was coming)
That was an interesting concept. Took me longer than it should have to realize each whistle cost 1 heart (of which you start with 1) though.
Great pixel art, although I would have liked it a bit more if it was brighter. And the game is indeed pretty hard. Oh a scippable intro would also be cool.
I loved the pixel art of the dudes! The game in itself was a bit too difficult for myself :O
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