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Pudge Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #18 | 3.864 | 3.864 |
Audio | #60 | 2.727 | 2.727 |
Overall | #61 | 2.882 | 2.882 |
Fun | #66 | 2.591 | 2.591 |
Originality | #75 | 2.818 | 2.818 |
Theme | #90 | 2.409 | 2.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes
Did your team create most of/all the audio yourselves?
No, all of it are from existing game, it's more like a fangame at this point.
How did you incorporate the theme "INSIDE OUT"?
you have to hook the enemy from INSIDE their base toward OUTSIDE. clever, I know.
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Comments
I have played just enough dota for this to be very funny to me! It's a great parody. The sound effects are implemented well.
The dota game style is fun to see recreated and the abilities and voice acting was very charming! It took some practice to hit the abilities right and was rewarding to learn. I had trouble with properly positioning the camera to see the enemies, though, which might work better with different map or enemy placement.
I really enjoy the idea of a fan Dota game! The art was great and you made great use of the sounds! The gameplay is a bit challenging though, I did the practice, but as soon as I got into the match I just been easily killed a lot
My feedback for Pudge Wars:
What your game does well:
As a fan game you offer some players nostalgia; those who play DotA or a game with similar characters and rules.
The controls from those games transfer perfect, and so your game is easy to pick up. For players unfamiliar you offer them a practice mode to get acclimated.
The audio, while a direct rip from its source is fitting. The angelic chorus at the player Pudge's death is funny when I'm looking at a fully-pixelated setting.
What your game doesn't do well:
Former League of Legends player here. For those kinds of games the camera works well for how its set up; it's necessary because of the large map. For your game that same setup works against it. The map is small enough to fit on a single screen, and with the high sensitivity and 9 copies of Pudge it's guaranteed the player will lose track of their Pudge.
Areas of Opportunity:
I understand the camera is designed to stay loyal to its source material, but with your game I recommend dropping it entirely. It also presents an opportunity for your game to offer the player a different play experience in the genre.
Perhaps adding UI that distinguishes the player Pudge from the others, like a different colored name or a ring around their feet.
I hope this feedback helps!
Interesting and fun! It really looks well Made good job
yeah, I like playing LoL if I want to relax and play an easy version of Dota 2 (just kidding)
Very interesting
Neat I guess? I couldn't completely figure out how to play the game.
Great game! Looks very polished, the art style looks great!
really cool and ambitious game! The polish with the menus, pixel art, and particle effects! It was a little hard to control the camera and move/use specials at the same time, but I still really enjoyed it!
Brilliant art style and impressive level of polish!
Hahaha I played the old DotA and Pudge Wars back then with WC3.
Kinda funny to see it. Well done!
Had good Stats but forget to name me
57% accuracy is not bad!, also are you Pilipino?I think "bobo" means stupid right?
Good Game!
This is very ambitious, and I commend you for it. I wasn't able to control the camera correctly, so ranked wasn't for me :')
This is really, really good man.
Nice job cedric! I like the mechanics a lot. I think it was a really ambitious idea and I'm amazed you implemented all of this.
It's a fun concept but, (maybe it's a skill issue and I should git gud) I really struggle with the camera, I just get hooked by the enemies and die indefinitely save for some times I hooked them
Am I supposed to dodge?
Props to you for the pixel art and the cover, it's really well made and that's what hooked me if you catch my pun
The Game is pretty fun but the controlls are a bit clunky xD On Fullscreen on Web Build my mouse just went out the screen the entire time whilst trying to pan inside the Game.
Otherwise solid entry :D