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A jam submission

BereavementView game page

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Bereavement's itch.io page

Results

CriteriaRankScore*Raw Score
Art/Graphics#84.0914.091
Audio#93.6363.636
Overall#383.2183.218
Fun#562.7272.727
Originality#623.0913.091
Theme#812.5452.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did your team create most/all of the graphics yourselves?
Yes

Did your team create most of/all the audio yourselves?
Yes

How did you incorporate the theme "INSIDE OUT"?
You go inside a house to bring out various items as well as secrets

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Comments

Submitted

I love playing these sorts Hidden Objective of games and this one held my attention to the very end. But, right now things are pretty hard to keep track of.

  • My objectives are not written on a piece of paper or mentioned in UI. (I forgot the objective items 2 minutes into the game)
  • The layout of the house is a little confusing, but that could be rectified by either mentioning what room you're currently in on the UI. So, I can crosscheck the location on the map. Or straight up just marking my current location when I open the map.
  • Most of the hidden objective games I've played did not follow a horror theme. So, I took my time with each new item I got to understand what it could be connected with. But, in Horror Hidden Objective games, I feel like the urgency stops me from doing so. I think objects that require you to read a lot can be swapped with visual objects. Such as objects that represent a shape or color. Connecting these objects to something I've seen around the house will be easier.
Submitted

This was really interesting to play, it's something you don't see that much these days but i really love this type of games!

Submitted(+1)

This game managed to give me chills, I haven't felt this for a long time, I'm a big fan of horror and art works likethis ones brighten up my day. Very good work!!!

Submitted

Good Game!

Submitted

Played this game before bed, not the best idea lol, 

but love the art and figuring how to escape the house! 

great design and nice work!

Submitted(+1)

schizo sim

Developer

Thank you for the input todd howard

Submitted(+1)

Great atmosphere! The art and music set the tone really well. Navigating the house was a bit tricky, but not knowing where I was going was  part of what made it so creepy as well. Seeing you-know-who in the hallway scared the hell outa me, in a great way. I got stuck when I returned the  clock hand to the clock and then clicked on the items. It wouldn't let me escape, unless I was doing something wrong. Great submission!

(+1)

Really loved the art style and the creepiness of it! I did find navigating the house a little confusing, and would've preferred not to have the time limit so I could really soak in the atmosphere and think about the puzzles without being forced to start again all the time, but there's so much about this I loved, and huge props for creating everything from scratch, really impressive

Developer(+1)

Thank you for your feedback!