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A member registered May 10, 2024 · View creator page →

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I also got stuck on the camera bit, which is a shame because I was really keen to see where the game went next! Would've loved a timer on the cards as they're about to swap, but really enjoyed the card game overall, it was really satisfying to win it. The atmosphere really added tension too. Great work!

Really loved this one, the drag and drop controls were really tidy (being able to swap them around on the shelves was a nice touch), and the art was great. Had a blast reading all of the spoof film titles, too. Nice work!

I really like the interpretation of the theme, even if it made it nearly impossible to drive haha. Car could have done with being a bit more weighty, but I appreciate that spinning out is sort of the point! Nice work

Really loved the visuals and the retro music, took me straight back to the PS1 era. The handbrake didn't seem to have any noticeable effect when I was playing it, the car just seemed a little floaty all of the time, which made it really tricky. But incredible effort making a driving game with a minimap in the time you had, nice work, I know how long both of those things take!

Great atmosphere, it felt surprisingly harrowing with all the screaming! Really polished, nice work!

Really love the Windows 95-era desktop PC aesthetic, it's a great touch. Feels strange giving purposely counterintuitive controls 5 stars but I did. Really polished, well done!

Really polished! The diagonal movement gives it a fresh twist, and the undo feature is really clever. You've nailed the aesthetic as well. Great work!

Thanks so much for playing. Now doubting that camera-relative controls were the right call judging by some of the comments but glad you had a good time with it anyway :)

Thanks for playing and for the kind words, I really appreciate it :)

Haha that's air travel for you! Tokyo is the last level, but all you're missing is a really poorly drawn ending screen... Thanks so much for playing!

Can't believe how much you got done in ten days! Love the colour palette, and the mechanics are really polished.

Would've loved controller support, but I'm nitpicking. Great work!

That text animation is beautiful! Need to look into how to do that.

I kept pressing the wrench button but it would only sometimes let me throw things, not sure why? I also got trapped by the box on the second level.

Love the art! And some great puzzle ideas in here


There are worse places to be stuck! Thanks for playing!

Loved the atmosphere of this one! Sort of reminded me of Cube.

Found it quite punishing, I could've done with the hitboxes being slightly larger on the enemies, and the wall running kept slowing me down and dropping me in the paths of enemies,but the progression through the maze was a neat idea.

Great work! 

Thanks for the kind words, really appreciate that. Yeah I think the isometric view combined with the sharp corners made for some collision issues, but glad you were able to enjoy it anyway!

Thanks for playing! Yeah I think the sharp corners combined with the isometric view ended up causing some collision issues, but glad you enjoyed it :)

Thanks for the kind words and for playing! It took a bit of practice to get the web builds looking good, I'm glad you're happy with it :)

My favourite that I've played so far! Loads of charm, and you worked really well with the theme. Loved the art style.

Really polished, great job!

Neat concept! Simple but effective, and you did a really great job of making basic visuals stand out.

I'm not sure adding time pressure worked, as it can be quite hard to find the numbers, even if you've worked out the puzzle, so just introduced frustration at having to replay levels, but overall I enjoyed it!

Really impressive visually, and I admire the ambition, but I think you might have given yourself too much to do with a platformer that has a whole combat system added on. Controls were really clunky and there was quite a lot of input lag in the web build version. Would've preferred just a really tight platformer. Definitely something to build on, though

Thanks, gave it another shot and got two out of three. Tried to restart it but that seems to break it again.

A neat deduction game, though. Love the art!

It doesn't seem to work? I can move the camera around but can't seem to move the character.

Let me know if you manage to fix it, would love to give this a go!

I couldn't play it! The Start button doesn't seem to do anything?

A shame because based on the Credits page this would've been a lot of fun

I didn't seem to get any upgrades on my playthrough, maybe it just takes a lot longer? Enjoyed seeing the shadows of coat hangers flying through the air! Really cool main menu as well, though all the sounds defaulted to 0 for some reason? Really impressive getting fully animated models in there as well, nice work!

Looks and sounds fantastic,  but I couldn't figure out what I was supposed to do. I plugged both ends of the cable in and then got stuck, what am I missing?

Really like the aesthetic of this, though

Really creative take on the theme! Took me a while to figure out what reflect was supposed to be doing but it all made sense in the end.

Impressive enemy AI, I noticed you could run away from them and they stop tracking you, which is great!

A bit more visual variety in the backgrounds might have been good (rich coming from me when I made a monochrome game, I know!) but it's a small thing, the enemy variety made up for it.

A really impressive effort!

Thanks for playing and for the feedback. Haha yeah totally fair about the visuals being a bit abrasive, just wanted something simple enough to execute in the time I had that was also thematically consistent.

Thanks again for playing!

This was fantastic! Getting those triple-slices in felt great. The turn-based element gave it a nice strategic touch.

I did sort of softlock myself with the cage level, but was happy to replay it and figure out where I went wrong.

Think there's loads of potential in this for a more fully-fleshed-out game with different enemies etc.

One of my favourites in the jam, well done!

Really great idea! I think it works best when the enemies are static (like the turret level). Combining this with stealth and a limited ammo supply could make it really brilliant!

Love the presentation of it, the tileset is great and the music works really well.

Great work!

Really enjoyed this one! Being the maker of your own bullet hell is a great twist. Loved the attention to detail as well (the arm moving with the recoil and the crosshair lerping to the mouse position gave it a real sense of weight). I think the upgrade mechanic works really nicely too.

Honestly not much I can critique, one of the best I've played this jam!

Thanks so much for playing and for the kind words, appreciate it!

P.S I hadn't considered just making the player static, that could've made it much more effective!

Thanks so much for playing and for the great feedback! It's actually a 3D game made to look 2D, just because I've never made a 2D game so wasn't sure how to scale it properly. Ironic that that's what's made it fall apart for you on your ultrawide monitor haha.

Really appreciate you going back and giving it another shot though. It definitely needed an options menu, just ran out of time as you said, I only had the weekend to work on it. I definitely could've put the controls on the main menu though, that's a great point that I hadn't considered about game jam games. Will bear that in mind for future.

Thanks again for playing!

Hey, thanks so much for playing and for the feedback! You're absolutely right, it falls apart a little bit due to the level design. Wish I'd had a bit more time to test ideas (like stopping the player moving if the enemy hit a wall etc) to prevent some of the mechanics being exploited, but was too excited by the idea not to try and make it in the time I had.

Thanks again

I can't believe how much you guys got done in the time! Seriously impressive, and there's loads of potential in this idea.

As you've pointed out in your description, it's a little text-heavy at the beginning, especially because you've made it all fairly intuitive in-game. But I really don't have any other complaints. The mechanics all make sense and there's plenty to think about tactically. It's got a great aesthetic and the characters' little victory speeches are great.

A really impressive entry, well done!

Really liked this! The challenge ramped up nicely and the mechanics felt good. That last level gave me a hard time but I stuck with it past the ten death mark, which is always a good sign!

The camera zooming in and out was a really nice idea, but maybe stayed in too close in certain sections and caused a few inadvertent spike-deaths. The space bar not being jump also caused a few accidental deaths...

Overall really good though, lots of fun! And I loved the aesthetic

Thanks for playing! Appreciate it

Thanks again for playing! Yeah there's definitely a high cheese chance! Would love to have put more time into the design but only had three days to work on it. Fingers crossed it's fun for the 60 seconds it lasts haha

Thanks! Yeah it's the right one you need to kill. There should be a little bumper in the corner that will allow you to bounce the shots around if I'm thinking of the right level?


Thanks for playing though, much appreciated!

Hey, thanks for the tip! I hadn't realised it wouldn't show in the desktop app if I'd left the Windows box unchecked. I've ticked this on now, so hoping it appears in the app (though appreciate you've already played it, thanks for rolling with it anyway!) Good to know for future