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Loved the atmosphere of this one! Sort of reminded me of Cube.

Found it quite punishing, I could've done with the hitboxes being slightly larger on the enemies, and the wall running kept slowing me down and dropping me in the paths of enemies,but the progression through the maze was a neat idea.

Great work! 

Thank you so much for playing and for the valuable feedback! While it didn't cross my mind explicitly during the design, Cube is one of my favorites from my youth, so I love that comparison! I definitely admit that many aspects of the game are far from being fine-tuned. As the sole playtester during the jam, even I found the small hitboxes a bit annoying, especially on the ranged enemies. I'll definitely be tweaking the physics and hitbox sizes in a post-jam version. Thanks again!