3 words.
Fun, Fast & Silly!
Great job with the game!
Rishabhg099
Creator of
Recent community posts
Bro really cooked a frog as a chef.💀
Anyway, it's a fun game. The game if taken further can get crazier and more fun! I can imagine it being a roguelike, bullet hell. Imagine a hip as a weapon. It can have a longer range and swipe attack at a 360-degree angle, targeting all animals around you. There's too much that can be done.
I love playing these sorts Hidden Objective of games and this one held my attention to the very end. But, right now things are pretty hard to keep track of.
- My objectives are not written on a piece of paper or mentioned in UI. (I forgot the objective items 2 minutes into the game)
- The layout of the house is a little confusing, but that could be rectified by either mentioning what room you're currently in on the UI. So, I can crosscheck the location on the map. Or straight up just marking my current location when I open the map.
- Most of the hidden objective games I've played did not follow a horror theme. So, I took my time with each new item I got to understand what it could be connected with. But, in Horror Hidden Objective games, I feel like the urgency stops me from doing so. I think objects that require you to read a lot can be swapped with visual objects. Such as objects that represent a shape or color. Connecting these objects to something I've seen around the house will be easier.
The platforming is juicy and satisfying. And the theme implementation is hilarious! Tbh, I couldn't get past the level with the timed blocks. (I was stuck in the 2nd part where the bread must pull the level to open the door) But, I hope there are levels further in the game where we have 2 toasts. You can then include puzzles like: 2 pressure plates need to be activated at once to open a door...
Great job with the game!
The game is overall very solid, although there are a few things that take me out of the experience. The attacks take a little too much time to cast. I think with the restriction of the mana bar, the attack cast times can be reduced. A basic attack that has no cast time could also help a lot. (This could be an attack that doesn't require mana to cast for those dire situations where you're getting attacked, with no mana to fight back)
Thanks for the feedback😄,
I'm not completely sure I understand the query but the activator cannot be activated from the front left or front right if you're not on the correct ground level. While it might seem like the activator is on the same ground level as the portal...it's not. You must go behind the walls on the bottom floor and access it.
We wanted this as a red herring since the isometric view provides such opportunities. But, maybe we did it a little too early in the game or didn't provide enough clues in the previous level.
Meanwhile, if you were trying to access it from the correct ground level and could only get it to work from one side of that activator, that's because we only have the trigger to check if the player is in range, on one side of the activator...which is why we block the other sides usually, you might've found a way to enter the other sides, which was not intentional.👀