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i_like_snacks

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A member registered Jul 21, 2024 · View creator page →

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Now that I am friends with Onion Girlie, I can make her a proper sandwich. 

SNACK

16 is my best so far. And now I'm hungry for pancakes!

Has bug friend, has snacks. GOTY for sure

I love this, what character! Here's to our corvid friends! 

I love stickers and I love onions, this little game is lovely! Here's my room:

Strong agree. I haven't done this jam in a while and thought it'd be fun to see what it's up to these days... and it's flooded with AI. Sure ruins the fun for me.

I won! I like that this was about the right length for what it is. I'm glad I could sate that cute little beast and make it happy.

I felt dirtier feeding this beast than in the games where I'm feeding people to monsters. And I only got 33.3333333333333333333

Very cute beast! Seems like it could be a fun concept with harder levels.

This is a beautiful poem of a game

Montelmeyer is very cute, both in and out of game! I also like the animated water art. I made it to day 5 before getting eaten.

My high score is 846, took a bunch of tries to figure out a good strat but I ended up focusing only on making sampler after sampler.

My high score was 16, beat that! I enjoyed the character animation.

This was fun to play a bunch of times, love the color palette and the writing. It wasn't always clear how the choices would affect the bars, but it was fun to try to time who to eat when and try to find different endings.

Intriguing game. I felt like I was having a good time having breakfast with my new cube friend but it apparently didn't feel the same way... I got two different endings but am no closer to understanding my new cube companion.

Wow I'm glad to see you back and doing an idea like this! I never thought about red lights from their perspective before. I just love the concept. 

Also as someone who walks much more than they drive, I feel this personally. I want our red light heroes to have a good untraumatic life.

Thank you for listening!

Thank you for taking the time to write your impressions of each track! I had originally written a closing track, but it wasn't working like I wanted it to so I scrapped it.

The score for A Bittersweet Retirement is available as one of the downloads, and the canon is separated out into the top two voices, with the 2nd voice coming in at measure 21, if you're curious!

What a cool track! The sound design of the cut scene made it easy for me to visualize the story. And then the battle music is epic and intense. I like how you mixed up the rhythms to make the 8 count go from a straight rhythm to feeling like a 3+3+2, and then smoothly switched between that and other combinations of 3s and 2s to give us some odd time signatures that felt so seamless I didn't catch it on first listening. The odd rhythms give the feeling of keeping you on your toes without sticking out.

I love how you used the creepy minor third bell motif. In the beginning it feels diegetic and ambient, and then it's brought into the music. It made stacking the minor 3rds to get that Bb-G in the violin melody work to sound creepy without sticking out as too dissonant or out of place. All the melodies and harmonies worked together. The only tiny detail I could possibly nitpick is that my ears didn't like the high overtones riding along with one of the repeating 16th note bell sounds.

Awesome work!

Thank you for listening, it's great to hear your impression of the different phases!

I was insprired by Atomicrops, which is the best farming sim + bullet hell game I've played, and which has an incredible soundtrack in a style I haven't heard in any other game. I wish there were more games in this genre that explore the mechanics a little further and are a bit more cozy in their daytime cycle, so that's what I imagined.

I'm glad you mentioned Dissociation Delamination, I'm really proud of that one!

Haha the music and story together really paint the picture of this Goron Golf sequel. The noises and sfx are a great way to make your story convincing, add an element of fun, and bring some consistency between the mood of the tracks. Stuck in a Hole is my favorite, especially the opening sections. What a vibe.

The slow methodical nature of Standing Waves in Motion creates a total vibe. The clave rhythm interrupted that a bit for me, but overall I like it.

But I love Wandering Wavering! It has this great tension where it's a bit dark and methodical in the lower/slower voices, then fun and active as the higher voices come in, all working together and sounding coherent. The way you varied things made me never get tired of it. All the layers feel awesome together and it's just really tasty.

Ha, I recognised your style listening to this and realized you're the same person from Snowly jam :) And similar comments apply, I can really hear how much this piano part wants the human touch to bring it to life.

As a LOTR fan I love the concept!

Your guitar playing is so pleasant to listen to. 

I love the concept of using a canon to represent the complex and repetitive industrial production of machines in a junkpunk videogame. And then your second canon creates an unsettled feeling of call and response, which fits so great for the "call." I think this is a great combination of composition ideas and live performance skills.

You can really feel the despair in the first track. I really like the canon, it captures a lot of emotion with the voices. When the drums and other instruments come in it feels very climactic. Your attention to the psychological and emotional part of the hero's call really come through.

Solid composition with so much variety while feeling consistent and polished all the way through. The arrangement, the chords, harmonies and melodies, all put together like someone who knows their theory, without a single note out of place, which makes me remember you from last jam :) But this set of pieces has so much more going on, and I'm amazed at how fast you got this not only written but produced at such quality.

I liked the different phases in the second track, and my ears especially like the detail of how you mix up the order of the notes in the section with the arpeggiated triads. The final stage had such a nice feeling of being the big climax boss battle. My very favorite part was 39s-1m, especially how you chose to put the IV chord in 2nd inversion the second time (putting E in the bass line, instead of the root C again). It set things up to make us feel the Eb flat six chord more truly, as the root of a M7 chord that contains those same violin melody notes we heard with the I chord. Really solid instincts.

The only thing I'd change is that I found myself craving a sharper attack on the instruments, especially in the parts where sharp percussion is paired with relatively lazy brass and woodwinds that take agonizing milliseconds to come to volume. I know it's likely a limitation of the virtual instruments you have available, or an accommodation for what sounds less artificial. I hope you find the opportunity to get your hands on a live orchestra.

Simple but it works, I feel like you probably made smart use of your skills to create something that does the job and is listenable. I like your idea to lean into the hunter aspect of Krems with the kick sounds. You created some nice texture by using a variety of different kick tones and rhythms, rather than a standard kick drum loop pattern, and it really fits this challenge.

I'm guessing this was designed to loop, thus the abrupt ending. You've just got some dead space left on the end of your export, which happens all the time if you don't look out for it.

This is an ambitious style that's difficult to execute, and I'm impressed you made this with only a few days to work with. There's a lot of composition in these 3 minutes. 

There's a spiky texture to this that does feel just like the thumbnail image. If this were a human performance with more expression and dynamics, really accenting certain beats and bringing out some notes over others, I think it would really find its spiky texture groove pocket. I think the relatively flat nature of midi tends to make the ears meet each incoming note equally, making it sound more chaotic than it would be if the ear could latch onto those larger shapes and compositional ideas through phrasing and expression.

I enjoyed how the music and sound effects take us through a story. And that Friend's GF is named 0_0 which seems like a match made in heaven, until she shows her true personality. Personally I didn't relate to the comment about raging women, but other than the generalization I like the story concept and how it has a different take on :) than I've seen before. I hope after this boss battle we can support our friend :) in finding a healthier relationship with a less violent partner.

Thank you!

This was my first time trying Ableton Live, and I underestimated how long it would take to learn basic navigation of the software. I have no idea how the bass got panned in the first place, I probably clicked something by accident :'(

I am so going to learn to bitcrush! Ideally I would have liked to use effects to warp sections of the audio instead of replacing it outright with clips of white noise. Look out for Round 3, by then I hope to have learned how to use Ableton a little more effectively :)

Thank you! Yes, that's me, just altered a bit in Audacity.

I'm not sure how much time I'm going to have during the rating period and I really want to listen to everyone's work, so I'm getting a head start! It's fun to hear how a bunch of different people think mushrooms sound. I didn't pick that theme because I had no idea how they sound myself. The association that mushrooms are natural fungus that grow in the woods -> woodwinds, wood blocks, wood xylophone, totally makes sense.

Hehehe I liked the transition sfx ;)

The 5/4 in the first part is really pleasant and nicely used, it gives that stealthy unpredictable feel without being chaotic or overdone. And then switching to 4/4 for the Giant Krems phase makes sense. All the sounds are so pleasant and mushroomy and foresty, I especially like the subtle little tapping percussion.

Your pixel art Krems is so cute! I can really envision this game between the music and the pixel art, and I'd want to play it.

All the fast bits in your tracks fit together really well even when there were a bunch of voices, and all the variations kept it from feeling repetitive. I like it!

Ooh I'm getting the JRPG funky beat vibes! Very danceable and fun :) I like the theremin!

This pair of tracks creats such a specific atmosphere and really effectively tell a story. The almost circus-like melody in the first track make sense for :)'s jester-like appearance and outwardly friendly face. I love the use of all the real sounds and samples that bring life to the second track. 

I don't think I've ever heard such good use of Locrian. You're really taking advantage of the unsettled nature of its lack of a perfect 5, rather than avoiding it or not knowing what to do with it.

Really cool!

Ooh, I love the different sections. It starts so melancholy and then takes us new places. I like how the opening section really gives space for the melody to feel lonely and for every note to feel important. And then the transition is really cool.

This is such a fun idea, and you really made it work! Love all the variations that keep it feeling fresh.