Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Galatyne

164
Posts
15
Followers
8
Following
A member registered Feb 13, 2020 · View creator page →

Creator of

Recent community posts

Thanks a lot ! Glad you enjoyed it.

I plan to add a bit more content in the future seeing so many people here and IRL enjoying the game.

Good luck ! :D

Thanks a lot ! And well played :)

Thank you ! Great to read. You're right, with more time it's the next thing I would've done. Instead I buried the informations at the bottom of the game page, lol

I'll write it here again in case somebody sees this :

Hull = health points (1 > 3 > 5)

Engines = speed (400 > 650 > 900)

Thrust = turn speed (2 > 4 > 8)

Barrel = bullet speed (from slow to fast, don't remember the details)

Caliber = bullet size (1 > 2 > 4)

Turbo = boost cooldown (5 > 2 > 0.2)

Great sewing game ! Feels well-made and new to play

Nice entry again this year !

Impressive art style, really !

Thanks ! I went with Talo for the leaderboard, it's pretty good even if it's still WIP

Gg !

Thank you !

‘Simple’ was my main goal for this jam, after overscoping my entry for this year GMTK, haha :')

Thanks !

Thanks a lot ! Great feedback. Slow down is a powerful tool and I guess it can get really good in the endgame because of the Ace enemy AI. Will look into it and on the audio issue.

Not sure a legit run will ever beat your score, I sstruggle myself to go past the 2000 and I don't think I'll ever beat my PB of 3695 with the current balancing.

Super hard for the holes far in the perspective, otherwise I had a good experience :)

Cool game ! Archery was quite difficult and but it was satisfying to beat.

Looks incredible ! But when I start it there's something that glitches everywhere and I get "flashed" by black artifacts with different shapes every frame

Am I the only one ? I have a solid config, AMD GPU & CPU

The game is really nice and the art is really up there !

I think I got a triple 1 for my first three turns though, it didn't look too good even if I don't really understand the effects (it affects the turn supplies only, or the leaks too ?)

GG

I like the idea a lot ! Can't say I agree with those keybinds though, I had a hard time controlling the ship

Really good entry ! Lots of mini games and set in a nice coherent setup.

Some are harder to understand at first, and the scoring system will punish you with a brutal zero, but it's alright really

Played them all, gg guys

Nice idea, nice take on the theme

My only regret is not being able to see my cannonball destroying the enemy ship every time I shoot, but you could argue it's fairly realistic for the character !

That's too bad, really ! Could've been a great game. You'll get there next time ! 🌟

00:00.056

Simple and effective

Found the forest ! The game glitched a bit when I fell in the void, but apart from that it ran well.

Oh so that's your take on the theme ! You should write it in the jam submission instead of yes, I was quite confused too !

It's a cool base mechanic and an original take on the theme ! Wish we had a timer to show us how long we managed to keep up

Thanks ! Yeah, I built quite a bit of skill building it so topping my score will take a bit of work !

Oh, did you get a lot of scraps with this strategy ? In my experience it does get you somewhere sure but the game difficulty ramp up in a way that it's hard to survive more than 20-30s like this

Thanks ! Impressive run, and you're right, in this build, starting from turn 21 onwards the enemy makes completely random moves.

And yeah, I read through Eternally regressing knight 3 weeks before the jam and when I saw the theme I instantly knew what I wanted to do !

Thanks ! That's true, well I'm gonna tweak the game in a way players won't feel that way anymore (Well, more like I'll try to)

Thank you !!!

I believe you 👏

Congrats ! Looks like it's the winning strat in the game current state.

Thanks ! You were unlucky for sure, but the balancing and randomness is also the least polished part of the game, and the one I'll be fixing right after the jam.

The second best area for improvement is the visual and auditory feedback: the bear stance multiplies your damage in exchange for lowering your chances of parrying and dodging, but to realise this, you'd have to pay special attention to the damage values written in the bottom-right dialogue box.

Thanks for playing !

I'm really sorry for you mate, I had the same nightmare scenario at a jam, you must feel really bitter. Still tested your game nonetheless, and really it's too bad it wasn't functioning at deadline because it was a good puzzle game ! Stopped playing 3 levels into the shovel because it's late.

I hope you'll manage to put this bad experience behind you by creating other games in other jams!


PS : And thanks for reporting the bug on my game

Had to play the web build because the game wouldn't display itself properly on the windows one, maybe my drivers are cooked.

Game is enjoyable and good across the board, it's uncommon to see little 3D game which makes this one refreshing. Gg !

Oh the concept is really really good ! Great take on the theme. I had a hard time with the controller and couldn't do better than 3 loops, but it was enough for me to see the how the game was playing out. Ended up being taken out by the version of myself I coudn't eliminate. I'll try to do better and see how many version I mmanage to make coexist in the loop

I'm sorry, I'm stuck at the start, I don't understand how to use the double to help me go past the first tree ? Please help me understand so I can rate it (it's a realy nice concept and I don't want to just skip this game because of my skill issue lol)

Great, unique idea ! Overall, it's a very good start for a first jam game ! If you try to polish the game, then I would advise to tone down the difficulty, at least at the start, and to make the pixel art size coherent across the board (UI hearts and mana are currently smaller).

Great choice of assets here ! It does make for a very good looking game. If you did a parallax background the atmosphere would've been even more incredible.

Incredibly efficient game, I'm baffled

Thanks ! Your game was really enjoyable too !