Thanks a lot ! Glad you enjoyed it.
I plan to add a bit more content in the future seeing so many people here and IRL enjoying the game.
Thank you ! Great to read. You're right, with more time it's the next thing I would've done. Instead I buried the informations at the bottom of the game page, lol
I'll write it here again in case somebody sees this :
Hull = health points (1 > 3 > 5)
Engines = speed (400 > 650 > 900)
Thrust = turn speed (2 > 4 > 8)
Barrel = bullet speed (from slow to fast, don't remember the details)
Caliber = bullet size (1 > 2 > 4)
Turbo = boost cooldown (5 > 2 > 0.2)
Thanks a lot ! Great feedback. Slow down is a powerful tool and I guess it can get really good in the endgame because of the Ace enemy AI. Will look into it and on the audio issue.
Not sure a legit run will ever beat your score, I sstruggle myself to go past the 2000 and I don't think I'll ever beat my PB of 3695 with the current balancing.
Thanks ! You were unlucky for sure, but the balancing and randomness is also the least polished part of the game, and the one I'll be fixing right after the jam.
The second best area for improvement is the visual and auditory feedback: the bear stance multiplies your damage in exchange for lowering your chances of parrying and dodging, but to realise this, you'd have to pay special attention to the damage values written in the bottom-right dialogue box.
Thanks for playing !
I'm really sorry for you mate, I had the same nightmare scenario at a jam, you must feel really bitter. Still tested your game nonetheless, and really it's too bad it wasn't functioning at deadline because it was a good puzzle game ! Stopped playing 3 levels into the shovel because it's late.
I hope you'll manage to put this bad experience behind you by creating other games in other jams!
PS : And thanks for reporting the bug on my game
Oh the concept is really really good ! Great take on the theme. I had a hard time with the controller and couldn't do better than 3 loops, but it was enough for me to see the how the game was playing out. Ended up being taken out by the version of myself I coudn't eliminate. I'll try to do better and see how many version I mmanage to make coexist in the loop