Thank you, it's a good advice !
Galatyne
Creator of
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For this one we didn't use any tutorial, I built the dialogue system from scratch with scriptable objects. I wouldn't recommend doing it like I did because it's very difficult to find out which event does what, and this creates a lot of errors and confusion: and the longer the chain of events, the worse the problem gets.
I was considering entirely redoing the architecture
Nice FPS for a gamejam !
The art direction is a little off (100% because of the blend of external assets), but this is redeemed by the game's level of content.
The inclusion of bosses is a good idea, and helps to break up the game's routine.
Can you pick up back your laser pistol in level 3? I prefer it to the pump-action shotgun, which looks weaker. I was surrounded here and would have loved to have the grenade launcher to eliminate the packs of mobs.
Cheers !