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A jam submission

LefkoView game page

Submitted by jamjam2games — 5 days, 7 hours before the deadline
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Play Lefko

Lefko's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#203.6803.680
Technical#333.4003.400
Creativity#593.4803.480
Overall#653.2483.248
Audio#892.8402.840
Visuals#1242.8402.840

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Rule

Rule A

Only used the colors black (#000000) and white (#FFFFFF)

Theme

No

This game does not follow the optional theme

Original Art

Yes

Created own art

Original Audio

Yes

Created own audio

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Comments

Submitted

I loved it, I like these kinds of games and you did a great job. 

Developer

Thank you for the feedback!

Submitted(+1)

Fun little game, liked the simple style and i really loved when you introduced more balls especially when they mirrored and i had to think some more. Overall good game, can't point out any negatives :D

Developer

Thank you!

Submitted(+1)

Super fun game, it could use some more challenging levels though.

I look forward to what's next!

Developer

Thanks for the review. Currently in the process of implementing some of the feedback that was left.

Submitted(+1)

This game is really interesting, i could see it being expanded on quite a lot in the future, but i did notice the same thing as other people, that it's pretty easy to just solve them each one at a time, rather than needing to be mindful of each of the balls at once.

Developer

Thanks for the review and I've started adding in the changes that were mentioned in the reviews :)

Submitted(+1)

A nice and short game. It requires little of the player and is still fun. I like the use of several confusing mechanics.

Submitted(+1)

Really  funny and short game. I like the idea of controlling more players at once. Good jam entry. :)

Submitted(+1)

interesting mechanics, looking forward to what youll do next

Developer

Thanks for the review. Was looking to build something with simple mechanics but that would just mess with you mind a bit.

Submitted

I liked the idea behind this game, the need to constantly be mindful of all characters at once. It has potential.

Developer

Thank you for the review!

Submitted(+1)

The main concept is a good one, but I found myself basically just solving each ball's maze one after the other instead of having to think about how each of movements was playing out in the other parts of the puzzle. I think it might make sense to scale down the levels a bit and make them more interconnected so that moving one ball actually has some consequences on the other ones (the spikes someone else mentioned are a good idea!). Increasing the time pressure could also be another one as someone else mentioned. I would also suggest maybe having switches or triggers that one ball could activate which would then open doors or get rid of traps that another ball would be safe to go through :)

Developer(+1)

Thanks for the feedback. There is a lot to think about. I do like your suggestion of having the balls possibly clear obstacles for each other. This way even the spikes could be introduced in a simple way where they are one of the hazards you would need to clear out of the way.

Submitted

Pretty cool idea, I was glad when you added the second player becuase it was really empty before it, But maybe adding some Spikes or stuff that kills you would yield really interesting levels.

Developer

Thank you for the feedback. And that is an interesting idea. Will play around with it and see how it fits in.

I wanted to slowly bring in the concept of controlling two players at once. Especially since as you progress you go as far as having 4. And in the updated version which is yet to be released you end up with 5 and 6 players that you try to navigate at the same time.

Submitted

Im not sure if you should increase the difficulty only by adding more players, it makes it Imposible to keep track or even try to thing about it.

but its your game, so its your choice :)

Developer

The intent I had was that it would eventually be a bit mind bending trying to track all of them at the same time. It was what ended up getting me all happy when I solved one of the puzzles while tracking 3 or 4 players at the same time.

But I will give spike idea a try. Would most likely need to redesign some of the levels but could be worth it :)

Submitted

Pretty cool concept! It really gets interesting once you have teleporters and multiple balls moving at once. I really enjoyed it! It might be cool if there was a leaderboard or some sense of tension so your time had more significance. 

Great work! Hope you will please play my game and follow me too!

Developer(+1)

Thanks for the review! I did put in a score board but only a local one since I think I might have been pushed to do the networking side. But that is a good idea. Will take a look at implementing some sort of leaderboard that everyone can compete against.

Submitted(+1)

I thought this was a really cool idea! If you don't want to go to an online leaderboard, maybe just having certain times relate to trophies could work? It would be fun if you were competing towards some specific goal or trying to finish the level before you timed out.

Developer

 For the sake of the jam I avoided anything like that since I feel that would have been quite the steep learning curve. 

I will definitely will look into the online scoreboard. It was something i briefly considered but then left the idea out. I do like the concept of being able to see how other people did. I imagine that the online scoreboard would give people a nice incentive and goal to focus on rather than trying to better their own local score.

As for timing out. Some of the puzzles that will be coming in with the update can take a little while to solve and didn't want to really punish anyone for taking a bit longer to complete a level.

But that could possibly be added in as a challenge mode to really push people. Thank you for the feedback. It has me thinking about a few additions that can be made now.

Submitted(+1)

Entertaining game! My only critic is that I wish there were more levels. You could definitely expand on this, and maybe even turn it into an app.

Developer(+1)

Thank you for the feedback.  

It's interesting you mention that. I've been working since the submission to turn it into an android app and have added 10 more levels. Will push out the update in the next day or two, but might take a bit longer before it's on the play store since I want to make sure it's working ok on mobiles.

Submitted (1 edit)

You're welcome!

That's great. I think there definitely will be people interested. Out of curiosity, what will you be using for controls to move around the balls?

Developer(+1)

Originally I was thinking of using tilt, but settled on arrow buttons on the screen. 

Since then been thinking that maybe a joystick  would work better instead of the button, since from a few people I saw play it on the phone, they seem to think that you need to tap the arrows to move rather than holding the button down.

If it sort of helps, the left and right buttons are on the left of the screen while the up and down are on the right. This way when the game is in landscape mode on mobile, the buttons are not getting in the way of the maze.

Submitted (1 edit) (+1)

Different UIs for landscape vs portrait modes are definitely nice. 

Personally, I'd prefer joystick, because I often play on the road so tilting can be bothersome and I feel that joystick is more intuitive. Though I can see how arrows could suit your game since they give more precision when you move the ball(s) around. This might just be my opinion. 

Good luck for your game! Can't wait for that mobile version!