Hey.
I have some feedback for your game.
Firstly, since you are using Unity, try your best to make a WebGL build. Yes, I know it is very annoying, but more people will play your game if they don't have to download it.
Secondly, try to keep the pixel size of everything about the same. Scaling stuff up makes the whole game look weird. Furthermore, on pixel-art games, you MUST change the compression format to "None" and something from "Bilienar" to "Point ( No Filter )".
In addition to that, try to make the player stay on the biggest sorting layer. It makes no sense having the feet of the player go through the ground.
Also, try to avoid using less "normal" shapes such as numbers, as they usually mess up your movement script.
On top of that, try to make it so that there are no invisible colliders that I walk above.
It's also usually a good idea to make the player move with moving platforms. Just make the player their child.
Lastly, please let me take a screenshot of the win screen. When I won the game just went to the credits like 2 seconds after.
Edit: forgot to say so, but the music does not make sense with the gameplay.
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