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A jam submission

DeadlineView game page

A quest for coffee
Submitted by Dextilitygamer — 18 hours, 50 minutes before the deadline
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Deadline's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#832.9323.167
Audio#1082.6232.833
Creativity#1132.9323.167
Overall#1152.7773.000
Visuals#1162.9323.167
Technical#1212.4692.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Rule

Rule B

Only used the colors in the greyscale

Theme

No

This game does not follow the optional theme

Original Art

Yes

Created own art

Original Audio

Yes

Created own audio

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Comments

Submitted (1 edit)

Hey.

I have some feedback for your game.

Firstly, since you are using Unity, try your best to make a WebGL build. Yes, I know it is very annoying, but more people will play your game if they don't have to download it.

Secondly, try to keep the pixel size of everything about the same. Scaling stuff up makes the whole game look weird. Furthermore, on pixel-art games, you MUST change the compression format to "None" and something from "Bilienar" to "Point ( No Filter )".

In addition to that, try to make the player stay on the biggest sorting layer. It makes no sense having the feet of the player go through the ground.

Also, try to avoid using less "normal" shapes such as numbers, as they usually mess up your movement script. 

On top of that, try to make it so that there are no invisible colliders that I walk above.

It's also usually a good idea to make the player move with moving platforms. Just make the player their child.

Lastly, please let me take a screenshot of the win screen. When I won the game just went to the credits like 2 seconds after.

Edit: forgot to say so, but the music does not make sense with the gameplay.

Submitted

Neat idea. And a really cool game. Having to blink quite often to get over obstacles can be a bit much, but then again. I just went around constantly blinking so most likely my own fault there.

I liked how the second level was structured in particular. With all of the math symbols and old school letter S thrown in there too!

Submitted
Deleted post
Developer

Thanks so much, TBH the blink mechanic was one of the last implementations because we felt our game needed something more, but in the end we are really happy with the decision :D

Submitted

Liked it a lot! But I think the controls can improve a bit! I really enjoyed the "Blink" mechanics and I'll admit, I died so many times just to even get the first jump right but it was all worth it!

If you have time during the jam check out our contribution and let us know what you think! We would love to know what you think!