nice game! fast paced and smooth and responsive controls, keep it up!
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Fire to Survive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #355 | 3.292 | 3.292 |
Fun | #428 | 2.917 | 2.917 |
Game Design | #585 | 2.625 | 2.625 |
Overall | #685 | 2.368 | 2.368 |
Theme | #826 | 2.042 | 2.042 |
Innovation | #848 | 1.833 | 1.833 |
Audio | #917 | 1.500 | 1.500 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You need to stay alive for as long as possible in the room, but aren't alone.
Did you write all the code and made all the assets from scratch?
All assets except for the font was made from scratch
Comments
Good job with finishing a simple yet fun game! One are that makes this game way way better is if you add a sound effect when the bullet hits something and when an enemy dies. Having those will go a long way in helping the gameplay feel more rewarding to the player.
I got 111.
There is only one type of ennemy, so you can just stay onto a wall and keep shooting the green slimes.
Nice little entry! The relationship with the theme is a bit far-fetched and the gameplay is simple, but that's a cute little entry! Congratulations =)
The particle effects were amazing, would love some power ups to keep it going. Also feel like sfx would really take this game up a notch. Great work!
I like the light and particle effects around the enemies and the player. However I think it should fit the theme a little better than this
Hello, I liked the lightning and the explosion effects, though I have to say the main idea feels too simple and it harshly illustrates the theme, Its just the classic wave shooting game with no new mechanics added.
Good particle. that is the only good thing about this game. But good job.
Nice and I really love the lighting all around at the bullets and the enemies!
I find the implementation of the theme too weak. But I have enjoyed the graphics very much. The style is consistent and the effects are really satistifing. So the scene setup is really nice.
I could imagine some dark/cellar-like sounds and upgrades would be nice. May the enemies could spawn in waves and the player can decide between random upgrade-options.
Also some variations of the enemies would be nice. Like stronger ones which require more damage (may indicated by different color. E.g.: they start with yellow, first bullet hit turns them green, next bullet hit kills them).
In order to increase the difficulty you also could manipulate the arena. Like letting obstacles or traps appear.
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