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A jam submission

You´re not aloneView game page

Submitted by GamExplorer — 21 minutes, 29 seconds before the deadline
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You´re not alone's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2693.4093.409
Graphics#3783.2273.227
Innovation#4952.7272.727
Overall#5202.7732.773
Game Design#5832.6362.636
Fun#6312.4552.455
Audio#6772.1822.182

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You have an environment to feel alone and lost but you interact with people and help them collect things to make their life better. Helping is a good way to not feel alone anymore.

Did you write all the code and made all the assets from scratch?
yes, everything is made by me. story, code, assets (music and animations,...).

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Comments

Submitted(+1)

(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)

Semi-on-the-fly remarks:
  1. I would advise putting a thumbnail (and possibly screen captures), to give people a better idea of your game before playing. :) (I see in your answer to TareSG that you saw that, but you could still do it for the current game!! Taking a capture as the thumbnail / cover would already be good, don’t hold back!)
  2. some misspellings on game page; example: "gollow" -> "follow"
  3. "gollow your gamerinstinkts and use WASD or arrow-keys." -> But my AZERTY gamerinstinkts tell me to use ZQSD. ;) Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled.
  4. I like your way of thinking (on the game page); reminds me of how I feel about karma in general (or the derived "Karma" concept for game jams XD). :) (Ah, seeing Coding Kricket’s comment, I concur! :))
  5. Cute graphics! :) But no sound at the beginning?
  6. Cannot talk or interact with the nearby boy/man? We are thrown right into the action, but I think some initial guidance, even implicit, could help. Nevertheless, my gamerinstinkts tell me to explore and look for objects. ;)
  7. First sound when I collect something (a shovel?); I think some more sounds, for example when walking, would add more life to the game. (Music is optional, do as you wish!)
  8. We walk a bit slowly compared to the extent of the area. Either having the player walk faster or enabling running could be a solution; or redesigning the area, but this would be more work, and may change the feeling of the world.
  9. Spoiler: I like how you semi-hid an object (key) behind a tree using the perspective! XD Nice. :)
  10. Ah, girl with thought bubble: very clear indication! :) I just think that the very first man is confusing, because before seeing a thought bubble, we do not know how to identify someone’s needs; I would advise having a person WITH a thought bubble right from the start, as an implicit tutorial. For example, I tried opening the door using the key, which was not how things operate here.
  11. Luckily, even though I already had the key (by the way, you thought about not having the objects superimposed on each other in case the player collects several, apparently!), it did not trigger the second event with the girl right away, which is good (to see what happens). :)
  12. A rock that wants a heart. XD Unexpected, but sweet!
  13. Haha, funny retro sounds, especially [spoiler] when the girl disappears. XD
  14. Oh, weird, contrary to the aforementioned tree, the tree that is located leftwards of the girl does not let you pass behind its foliage! I would advise programming trees and other high/tall objects that way, with a purely "decorative" upper part. (Going to the South-West: I think I understand what happens: only the trees from the outside scenery let you pass.)
  15. The slowness of walking really is a hindrance in the game! This is a very sorry thing, because it is super easy to fix (merely increase speed), but the current version makes it cumbersome for the player to progress… ._.
  16. The player character is displayed behind the sentient rock when going on him; I would advise managing display depth. Small detail, though. ;)
  17. Stuck for several minutes now! ._. I have seen the heart, but cannot go take it, nor do I know where what the initial man wants is… Spoiler: to get to the heart, I really wonder if you are supposed to come from the upper-left part, or if you misplaced the trees and blocked the expected way from the right! :s Looking at comments to know if this is the case: no, I am apparently a fool. X) MANAGED TO PASS!! This is almost a meta-riddle! XD Still, I think the perspective and collision issue with the trees is not obvious; using a non-blocking tree and then blocking trees can be clever on your part, but this may need some more straightforward introduction to the player? Or you wanted it to be tricky, in which case, well done. XD
  18. Spoiler: ah, it wasn’t a sentient rock! XD I was wondering, actually. The creature is too cute! :3
  19. Why is the thought bubble version of the creature showing him in a different colour? Because he is absent? If this is the case, fine; otherwise, changing it to its real brown colour would help a bit.
  20. Suggestion for adding some more life: animate the flowers. :)
  21. Spoiler: ah, finally found the object after the creature! You apparently were aware that trees have blocking foliage, since you now used a decoy tree!! XD So, this is really an intended mechanic the player has to understand. Tricky.
  22. Finished! :) The creature goes to his kennel only then instead of when brought back to the boy; is this expected? Also, the ending music/sound is apparently launched infinitely, which generates many instances and results in lag and a somewhat screeching ending sound! :o Is this on purpose or a (final!) bug? Or is it navigator-dependent, as I do not see everyone mentioning it (Endelle does) and know that Web versions tend to have audio issues?

Takeaway: as others already said, a very SWEET game with some (manageable!) imperfections, including playability (speed), readability (the beginning is not obvious), and some life could be added (although this is not really required, after all, why not a quiet game!). I was pleasantly surprised by the trees meta-riddles! XD I see it as cunning, it definitely deserves some points. That’s already great for a first game jam game to achieve this! :)

Thank you for the game, may you also have a nice day and life! :)

Developer

Oh no I didn't see your post early enough so I couldn't play your game but a huge THANKS to your comment. This is the most helpful one I have. Really very much thanks and have a very great day! Bet you have a nice game, I'll try it out soon^^ 

Submitted(+1)

Really nice effort for only your second jam! As others have said, the movement could have been a run to keep things paced better. I did like the little jingle when you complete a task though - that was a nice touch. Awesome work!

Developer

Thanks for your comment you motivated me very much :3 I'm happy to see that you enjoyed my little soundsystem! 

Submitted(+1)

I like your take on the theme of the jam. Also I agree with the others here that the start is a bit confusing and the pace is a bit slow. Also navigation between trees was a bit strange. Overall nice work for the jam bro

Developer(+1)

Thank you very much for sharing your thoughts to the game :3 Hope you had fun to play and I wish you a nice time :)

Submitted(+1)

Good take on the theme, I would only speed up the player a little bit. Also you should add a cover image or some screenshots so more people see this game. Other than that well done!

Developer

Thanks for your comment and thanks for playing :) 

Oh yes you´re right. The games with the cover image are way cooler and more likely to be played, the next one is definitly gonna have a cover! But yes thanks to that!

Submitted(+1)

Pretty interesting. Congrats on submitting! All the best. 

Developer

Thanks and same back to you :)

Submitted(+1)

Nice attempt for your second jam game =)! The pace is a bit too slow, making the navigation a bit tedious, but that's a cute entry with a great message and a chill ambiance, congratulations =)

Developer

Thank you very much for playing and thanks for your comment :) I give my best to make it better next time^^

Submitted(+1)

The game is heart warming, but it's so slow that it wasn't even effective.

The instructions are very unclear too. I brought the bird to the friend but it didn't react. And then I brought the pencil thing and the game ends.

I also didn't needed the key, the girl disapeared shortly when she asked about the key.

Developer(+1)

Thank you so much for your true words, you are all right I didn´t think through what would happen if the player doesn´t stick to the order I wanted... but as a player I would´ve played the same way, though.

Thanks again for your true reply and have a nice day :3

Submitted(+2)

This game definetly had some flaws like any other game from the jam, but what sets it apart form me is how you developed it. From reading your comment and the games description, I can tell that you truly want to make everyone have a better day and care about everyone. The game wasn't some flashy crazy game. It was just about helping others. It was about treating one another like they matter. I can see the heart you put into the art, audio, and game itself. Everything in it has a purpose and was nicely laid out. I had a blast playing your game, and on behalf of everyone in the jam, thank you for making each of our lives better.

Developer(+1)

Oh gosh what a nice text, thank you very much for it! 

Don´t know what to say now :D

Submitted(+1)

Cute game. It's confused at the beginning and a bit slow, other than that it's good
Hope you have a nice day too :)

Developer

Naaaw thanks! Maye I should communitcate to the playera little clearer what I want them to do :D

Submitted(+1)

Wholesome idea. Really good for a second game. The movement was a bit slow and there wasn't much sound. But thanks for that nice little expirience

Developer(+1)

Thanks a lot back to you! Nice to read your comment. I can´t wait to test your game :3
Thanks a lot for your nice words!

(+1)
Nice game, it was fun to play, I think the graphics are really good.
Developer

Thank you!

Since I saw you while playing through I know games need to be playtested way more!

But I´m glad you still enjoyed it :3

Submitted(+1)

Nice, chill game! 

Developer

Thank you! :3

Submitted(+1)

i enjoyed the gameplay, felt movement was a bit slow and i think the audio bugged out for me at the end, but overall felt like a rather peaceful game. good job

Developer(+1)

Oh thank you! Since I remember your game as one of my favorite it is so nice to hear these words from you, thanks a lot!

Submitted (1 edit) (+1)

Interesting Idea. Cool that you made everything from scratch.

Movement was a little slow...

Developer

I´m so sorry about the movement but glad that you still enjoyed it :3

Submitted(+1)

Interesting idea for the theme with nice graphics and audio.

Developer

Thank you!

Nice to hear so good about the graphics :3 It was a thing I definitly spend much time on :D But worth it, I guess :3

I didn´t think that the replies about the game would be that good!

Submitted(+1)

Cool Game! I was a bit confused at first but i liked it! The movement could of been a bit faster but otherwise nice art and game!

Developer(+1)

Thanks a lot for playing! Gonna shoot my stress away today with your spacy game. Have a nice day!

Submitted(+1)

I felt the movement was a little slow, but I loved the graphics and atmosphere! Great job!

Developer

And my thought before uploading "I have to increase the playerspeed"... guess who forgot XD

But thanks for playing!

And I hope you didn´t find all the bugs I´ve seen after uploading XD

Submitted(+1)

Great game! I love the description you put. Can definitely see that making someones day just from the reading it :)

Developer

And guess whos day is way better now by reading your comment :) Thanks for playing and have much fun!

Submitted(+1)

Very cool game and graphics, congatulations!

Developer

Thank you! :3