Hi, thanks for writing. I was thinking about destructible maps, but not with voxels. I don't have any experience and it would take a long time for me to set it up and create levels with it, which I just to make as fast as possible for people to play.
Titan132
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Hey man thanks so much for such a detailed feedback. It must have taken you a long time to write.
I really dont know what to do regarding fuel. A lot of people want limited fuel and a lot dont. I was thinking that when i create all those different levels you could play both limeted fuel mode and unlimited. So players could choose the difficulty.
Light aerodynamics are already in the game but not very strong. If you dont boost you can see that turning the rocket in air changes direction a bit, and that effect increases by speed squared. Do you think I should increase it? I dont want to go too realistic because then controlling would be really complicated and hard.
I will definetly add macSupport.
And yes I need to work on the effects a bit more.
I already paid the fee for Steam page so now I just need to set it up. I will ty to make it as fast as possible
And dont worry, it was totally readable. Thank you so much and thanks for all the other suggestions. This will definitely come in very helpful!





