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A jam submission

Midnight Maulers - w/Joker1028View game page

Brackeys Game Jam 2022.2
Submitted by Raven, Joker1028 — 2 days, 11 hours before the deadline
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Midnight Maulers - w/Joker1028's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#2543.5383.538
Fun#2763.1923.192
Game Design#2963.2313.231
Overall#3743.0643.064
Theme#4013.1153.115
Audio#4502.8082.808
Innovation#5962.5002.500

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
There are monsters around you and its the middle of the night, so its difficult to see where they are

Did you write all the code and made all the assets from scratch?
Not all the code was from scratch (used many brackeys videos to help :D). All the music and artwork was done by me.

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Comments

Submitted(+1)

Nice artwork ! :)

I think the game could use a little incentive for the player to explore the map, maybe health regeneration items or something. As it stands, I found a house and could not interact with it, which was pretty frustrating xD

Overall, pretty cool stuff :)

Submitted(+1)

Great artwork. I didn't quite understand the game mechanics.

Submitted(+1)

Quite a fun game, congrats!

Submitted(+1)

Game felt fun to play. Wish there was more movement options but it was pretty fun. Music could have been more spooky tho.

Submitted(+1)

Nice game. Music is a bit strange, but hey, what's not strange at night? ;)

Submitted(+1)

I enjoyed playing this game, visuals and music are nice, good job. As other people said cooldown on items switch doesn't feel right.

Submitted(+1)

Minuses

 - light from wrist is epic 

 - switching cooldown makes the game slower paced. Was that feature or glitch?

 - pines have collider that doesnt fit topdown 

Pluses

- Pixel art is solid and crisp, as it shoud be.

- UI was designed well, fits the style nicely

- Lighting is sharp and black. It gives game proper atmosphere 

Mega pluses  

- Bass Line Yeahhhhhh

Submitted(+1)

Hi the game is great however im sad since there is no monster or weapon variety

Submitted(+1)

Fun game with nice soundtrack and art, good job!

Submitted(+1)

I like the art and I think its a pretty fun little game

Submitted(+1)

Simple, great game!

Submitted(+1)

The spiders really got me every time. Gameplay wise, maybe if we could just switch items with the middle scroll wheel, and the switch cooldown was lowered, it could be more dynamic, also maybe a powerup that activates with the flashlight after killing a certain number of enemies? like it illuminates the whole screen for a short period. Anyways, good entry!

Developer

Yes, I agree that the cooldown should have been less and perhaps the spiders a bit less deadly XD, thanks for playing!

Submitted(+1)

Neat! Almost broke 300.


Gameplay wise I really liked how all the enemies were completely different from each other. I guess swapping flame and skelly healths would have made more sense since the flames were always visible and therefore it would have made sense for em to be the tankiest. And god damn those spiders were deadly. The best strategy seemed to be swing the torch around and when you see and enemy, swap to the gun to dispose it (moving towards it too) and then swap back to torch and scout out your back as there's sure to be a spider gnawing at your back any second.

Which brings me neatly to the gameplay point I didn't really like at all. And that's how you bound the swapping to different keys. Just having one button swap between them would have been way less finger athletics for the left hand. And I'd even consider binding that swap to right mouse button too. Would more balance out the work both hands were doing.

Guess I lied, now got even closer to 300. And this time my strategy was mainly running around the map kiting the mobs around. Pretty good strategy too but the spiders can be still as deadly as always.


Really don't understand how that swap delay worked. Would have been nice to have it been indicated somehow instead of requiring mashing the change button on wait. And no idea what the light ring either really did. What makes it grow and shrink?

And speaking of the light ring, that was the thing that most looked out of place compared to everything else. That was blurry as the raytraced shadows were sharp and pixel art was nice and crisp. The art was simple but nice and did it's job well. The raytraced shadows were kinda hit and miss in their functionality. Sometimes they just didn't work. I know, math is hard! 😅

The start of the game is annoyingly slow. It really takes the wind out from your sails when going for a retry. But even though I will, I must break that magical 300 barrier...

Here we go! 😎

The scoring could be more interesting too. Seems like a weird choice that all the enemies are worth the same and same as you gain every second doing nothing. Something spicier like getting a multiplier for killing multiple enemies without switching or something would give it more strategy and replay value in score hunting. And obviously as I mentioned, the difficulty would need to ramp up a bit quicker.

Anyways, good job! 👍

Developer (1 edit)

Thank you for the detailed feedback, I 100% agree with everything you said and ill keep them in mind! Im glad you enjoyed the game and took some time to give some suggestions :D

By the way, I believe the light around the player shrinks and grows randomly, it was meant to add some variety but I think it was a bit too much, and the shadows and lighting could've been a bit more polished as well

Submitted(+1)

254!

Solid entry!

really fluent gameplay with a nice consistent aesthetic

(+1)

Simple, but fun to play, I like it!

Submitted(+1)

I like the artstyle overall, classic gameplay, but efficient. Maybe missing a tutorial, you don't really have time to realise what's happening at the beginning...

Developer

Very true, it can be confusing at the start! Thank you for the suggestion! 

Submitted(+1)

The Game was fun a tutorial wuld hawe been god