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A jam submission

The Mystery VaultView game page

Can you escape the mystery world? Its full of chaos.
Submitted by MIShanto — 6 minutes, 26 seconds before the deadline

Play game

The Mystery Vault's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3113.4943.494
Fun#3233.3793.379
Overall#3703.3203.320
Innovation#4093.1953.195
Audio#4243.1493.149
Graphics#4563.4483.448
Game Design#4563.2533.253

Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
It has a chaotic environment

Did you write all the code yourself and made all the assets from scratch?
Code from scratch, but assets were collected from different media with proper licence.

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Comments

Viewing comments 60 to 41 of 68 · Next page · Previous page · First page · Last page
(+1)

Great idea, and well executed. I promised I'll give some constructive criticism, so I have a few positives and only really a couple of negatives.

For starters, game feedback for the player in this game is some of the best I have seen so far in this game jam. People seriously underappreciate how far adding some sound effects or death animations can take a game in terms of quality. Literally the only game feedback that the game is yet to provide is some sort of indication of what potion the player is currently using in the shooter game, and how much time that potion has left before it runs out. If you did implement this, it's really difficult to tell, so I'd suggest making that a bit more obvious if this is the case.

Secondly, the amount of polish that went into this game is really good. I can easily tell what's good and what's bad just by looking at them because you've done a really good job of indicating this to the player through visuals and effects like particles and lighting. This might sound like a dumb thing, but having a game where the player already knows what to do just by looking at the screen is a huge accomplishment. No tutorial necessary here.

My biggest issue with this game is that it feels like I'm playing two separate games. Each game mode should like to each other to feel more like one game. Even just a proper cutscene to blend between the two game modes will do wonders to improve this. I personally think you should take it a bit further, and have the two game modes interact with each other. How you do in one should affect your conditions in the other. Maybe the shooting game mode will spawn enemy bodies in the platformer that the player can move around to help them reach higher platforms or keys. Maybe the keys the player collects in the platformer can unlock more areas in the shooting game mode to reveal more weapons and more enemies. There's a world of unique opportunities that are being missed here, and I seriously think you should look into these opportunities if you wish to develop the game further.

Another thing that could be improved is the movement in the platformer. For starters, double jump. Developers don't like adding double jump, but quite simply put it's always a really good feature to add to any platformer. Also, player deceleration should be much faster than the player's acceleration. I don't enjoy having to reset because the character decided to walk an extra mile after I had already let go of the key. The character should really only be moving another half a step at most once the player has let go of the move key. And finally, make the player a bit faster. People like snappy controls, and increasing the speed of the player ever so slightly can go a long way. It never feels like it, but trust me on this one.

My only other issue is a much smaller one. When in the platformer, don't keep the player directly in the center. I couldn't care less what I've run past when I'm in that platformer. I want to be able to see what's ahead of me, and I want to be able to see a lot of what's ahead of me. Or, maybe the camera can be programmed to have certain anchors, so that as a player walks into an area, the camera pans out to reveal everything about this area to a reasonable extent.

I hope my feedback was helpful! If you have any questions or concerns, don't be afraid to bring them up :)

Developer(+1)

Damn!! That's exactly what I needed, man. Thanks for analyzing and giving all these critics. I'll definitely tweak the suggestions.  The player was done intentionally as it's a chaos world and you don't know what surprise do you have, but, I guess that's not gonna work here. 

I'm really glad you liked the game.

Submitted(+1)

One of the first ideas my team and I had when deciding the core mechanic of our game, was switching between gameplay mechanics abruptly. In the end we opted for other ideas, but I'm very glad to find a game that applied that same idea we had and developed it in such a polished game. 

Really enjoyed it, got incredibly frustrated by a tight jump but the fact I kept playing to reach the final boss (which scared me at first, very spooky sprite) is a testament of the enjoyment and fun I got playing your game >:) 

Amazing work, congratulations! :)

Submitted(+1)

nice graphics and amazing swicher game there Still my channel name is Swich so you get it right

Submitted(+1)

The switch between the top down and the platforming was super sweet. My favorite games are hollow knight and binding of isaac, so you've basically combined two tough as nails games to make something this good. Love it!
If you've got time, can you try out our game as well? it's a top down game but i'm pretty sure you'd like it

https://itch.io/jam/brackeys-6/rate/1177896

Submitted(+1)

Absolutely Wow. I was a little bored at first and died alot collecting the keys but then the timer ended and I found myself in a top down shooter Doom style game and absolutely loved it. 

Likes

+2 different game modes

+You can take it slow in the platformer and go crazy in the shooter

+Potions effects were cool and helpful

+Music in amazing and changes every time

+Variety of Demons spawning

+Screen transition is cool

+Boss fight was awesome

Improvements

-Potions spawns outside of walkable terrain when close to the walls

-Found the platformer harder  (Died10 times ) than the Top down shooter (Died once)

-Found a bug when you died in the platformer just as your about to get into the shooter, your character is stuck at one place, along with the timer.

Developer

Thanks for playing and providing critics. I'm glad you.liked it. :D

Submitted(+1)

Awesome idea!!! Love it! Really fun game. 

Would be interesting some kind of repercussion between the platform and the top-down, like sharing health, or something. On the Top-Down I always ended surrounded by monsters and then came back to the platform as if nothing had happened. Could be really interesting some kind of connection between them.

Very entertaining game. Seriously.

Great job! Congratulations!

Developer(+1)

I'm glad you liked it. :D

Submitted(+1)

Strange game, very chaotic but fun too. Well done:)

Submitted

Fantastic fits very well with the theme and the action of the game is great in almost every way
Submitted

Very chaotic, it's really cool how you managed to make a platformer and a top-down shooter in a week. The particle effects and lighting are also pretty nice. Good job!

Submitted

I feel like the movemnt could be better but thats my only gripe about other than that cool game

Submitted

Combat is pretty juicy!

Submitted

I really like the chaos created by switching world constantly! It would be nice to have some checkpoints tho because it is a bit tedious to restart from the beginning after failing a jump and having to redo the chaos part as well as the platforming part.

Maybe if you added some mechanic where the number of enemies you kill in chaos would give you more time in normal, and when you die in normal you're sent to chaos could make it a bit more balanced while rewarding good play in both worlds, just my 2 cents ^^

Great work!

Submitted

Great little game and well done for your first jam! 

Submitted

I like the blending of side scroller and top-down. Maybe it's just me being a scrub, but having only one life in the platforming section felt way too punishing. The chaotic world did feel more fun with its frantic gameplay.

Submitted

Great little game well done for your first jam! Really liked the jumping it felt nice and smooth and the timer suddenly turning to red and black filled me with a sense of dread as I died many times over.

Submitted

A very interesting and fun game. An overall fun experience. Good luck on the jam! 

Submitted

Great stuff. I like the idea of the switch but I didn't really understand why? Also the platforming section needed a bit of work, there's this video I watched that was really great.

Submitted

I really like the idea of the game within the game. Platformer section is cool but player is too slippery. I kept dying because of that. The shooter section is interesting. Different potions and eniemis are cool. But i think that there are way too many eniemies thrown at you at once. Overall a great game that needs some tweaking :)

Submitted

Awesome work! This has a pretty great audio and visual design. I really enjoyed your “platformer” world. Good luck :)

Submitted

Lol

Viewing comments 60 to 41 of 68 · Next page · Previous page · First page · Last page