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Junk Slam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #143 | 3.714 | 3.714 |
Graphics | #174 | 3.946 | 3.946 |
Overall | #401 | 3.396 | 3.396 |
Game Design | #504 | 3.304 | 3.304 |
Audio | #575 | 3.018 | 3.018 |
Fun | #595 | 3.161 | 3.161 |
Theme | #702 | 3.232 | 3.232 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
By collecting as much junk as possible, you are able to attain enough mass to penetrate barriers from alien invaders. If you do not have enough mass, you will crash. You are stronger with more.
Did you write all the code yourself and made all the assets from scratch?
All code yes. 95% of assets created from scratch.
Audio, Font, and a robot used in the finale were not created by us.
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The submitted build has raytracing and a whole bunch of added features that will wreck your PC if you don't have good enough specs. If you're experiencing issues, download the version below!
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Optimized Version of the game can be downloaded here: https://drive.google.com/uc?id=11X-4nil8JuT_FOohHTNmRTAIqLf-WoGH&export=download
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Comments
Love the idea how you fit the theme, maybe more levels
For sure! We ran outta time honestly. Lots planned for polish/optimization, just never got around to it!
Very decent graphics and concept, Great work!
Thanks so much!
One of the best graphics in the jam, keep up the great work!
Thanks!
Nice graphics and visual effects. As others have said, it could use some optimization, but a great take on the theme and definitely a unique submission for the jam.
Aye, we'll get it all sorted out soon and post an update when ratings are done.
Nice! The game was lagging on my machine, some performance optimization would help!
Aye, we'll work on that!
Interesting take on the game theme. Game was fun but needs a little more optimization.
Thanks for playing!
I really liked the concept of needing to collect junk in order to break through the barrier at the end. I was not very good at the game but had a lot of fun in the process. Great job getting this type of game done in the week!
Thanks! Yeah, sadly, ran out of time to properly optimize and playtest.
Didn't really understand how to play this one, i just found myself blowing up a lot, solid concept behind this it is a really good idea, i feel like a mandatory tutorial level on how to play would help or a slow steady learning curve into how to properly play would fix this issue, good job though i'm glad i'm seeing some UE4 games here.
https://itch.io/jam/brackeys-5/rate/927683?after=60#post-2695327
The very first level teaches you everything you need to know, there's a text telling you what buttons to use. But yeah, always room for improvements!
I did not understand ;)
Aww, that's too bad!
Good project so far, there's definitely a real challenge in trying to click on objects and dodge the environment at the same time. Could use some polish/balancing with collisions and clicking on objects on the screen. Felt a little tooo precise.
Thanks! Yeah, lots of little lessons learned.
What I liked:
- The concept was good
- The gameplay was interesting
- The graphics were very good looking
What I didn't like
- I felt that the ship moved too fast, I wasn't able to pick up anything because it would already be behind me
- It was difficult to see when I was on a collision course with something, maybe a radar would be good?
- The bombs and magnets (I think those were there) surprised me, I feel like you should have warned the player that they were there
I think with a bit of a refactoring and edits your game could be very fun! Good work
Yup, there was a lot of refactoring, polishing, optimizing, playtesting that needed to be done, but ran out of time sadly. Things did not go as planned. I still think it was a nice solid submission though!
Incredible graphics and fun gameplay. Only thing is the hitboxes (mainly of the Water) are broken as hell. You could add some settings (sound & music volume up/down), maybe different rocket skins and the game would be a clean 10/10.
Have a good one :D
Aye, lots of complaints of the collisions, but if you stay far away from them, you're good:) It's beatable for sure!
OMG hey you wanna raise the bars of this game jam...
how the hell you pull that off....
in a single week...
play mine
Ha, well, if you believe it, this was supposed to be even more beautiful, but you know how it goes during game jams!
This is overall a fun and very well made game. The visuals is pretty amazing. The difficulty was a bit high, and think this might be more fun to play as two player game. Overall a good jam game. Well done.
Thanks for checking it out!
Nice idea, the game was pretty hard, It took me some time to understand what to do.
The collision is weird, It feel like the collider is bigger than the rocket.
The UI is fine for the most but there is font there that I can't read.
other than that it's a nice game!
Yeah, we should have just left the default text there instead of trying to do fancy text. As for the collision, it can seem that way yeah.
Thanks for checking it out!
idk why but i got some lag
No worries. UE4 graphics are OP.
Looks great, but in my opinion, it has some problems with depth and collisions. Took me a while to understand that you start at the lowest high possible, and the minimum down input would make you crash. Apart from that, very good job.
Thanks for checking it out! I agree, lots of UX issues for the game.
Really cool idea and the game looks stunning, people have already mentioned the difficulty being too high so I won’t go too much into that, but I thought it would be nice if you kept up with this and turned it into a release.
Here’s my game if you’d like to give it a play.
Glad you thought it was cool. Yeah, should have gotten people outside of the team to playtest and see. I'll remember that next time!
It's pretty fun to play although the hitbox on the ship is massive
What did you like about the game?
I thought it was a cool concept of surrounding yourself with parts, and it's not something I've seen in any other games I've rated, I also enjoyed the thrill of trying to click on all the junk in the scene