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Tethget[h]er's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #358 | 3.286 | 3.286 |
Innovation | #502 | 3.214 | 3.214 |
Overall | #704 | 3.060 | 3.060 |
Fun | #735 | 3.000 | 3.000 |
Graphics | #772 | 3.071 | 3.071 |
Theme | #800 | 3.071 | 3.071 |
Game Design | #1004 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Tethering towers together makes them stronger and has additional effects
Did you write all the code yourself and made all the assets from scratch?
Gameplay code is written by myself. Game options code is put together through use of a third-party engine plugin.
Art assets are mostly from Kenney.nl, with one piece of art from OpenGameArt. Audio from Kenney.nl and GameDevMarket packs.
All third-party assets are licensed properly.
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Comments
Nice job, I liked the tether effect a lot.
nice game :D sound effects seemed a bit loud at times for me, such as when the enemies get to the base and do damage, it sounded too loud compared to other sounds like the enemies making noise / the sounds of arrow towers but that is ok :) The art style is nice, I like the colour scheme and I really enjoy tower defence games so this was fun to play, and unique :D
Wow , I really the cute character and the environment ... I love it , especially the graphics .
Super cute game and a really unique idea on the theme. Animations were a bit wonky, but a really good jam submission.
Really really really fun cool concept, the feel of this game is really fun, the animations could do with a buff to not feel as robotic and stuff, this could be fixed with a different walk animation and a jumping animation. Solid UI and graphics, Great game jam game, very good work!
https://itch.io/jam/brackeys-5/rate/927683
Thanks for the feedback! This was my first attempt at making animations myself, definitely have more to learn!
Oohh, another UE4 game, nice!
What I didn't like:
What I liked:
Overall, it was cool, maybe instead of some arrow towers, I could have done the ice, and killed the giant, but at full HP, my base was fine when the Giant hit it.
No idea what campfire was for. Would have been nice to have descriptions under stuff so we know what we're buying.
Nice job!
Thanks for the feedback! I hadn't thought about using tethers as a means of stopping enemies if they're intersecting the path, something to think about. Campfire would give the Arrow Tower flaming arrows if you tethered it to one (Ice Block would cause Arrow Towers to slow enemies).
And I agree, the drawback for only having one level is that it drops you in without any tutorial. That will change post jam.
Well done on the game! I feel like the tether option didn't work too well and I could beat the game just using the arror towers.
But over all the game was enjoyable!
Thanks! Yeah, I'll have to keep that in mind when I balance the game in the future.
Nice one.
Will you check mine?
Here
Really inventive game, haven't ever seen a 3d tower defense like this one, it has tons of potential and you really gotta keep working on this after the jam! I am now following your itch account so I can see this game further! Nice one!
Good work! I loved the game =) It's not perfect, but for a game made in a week, so it's fine. On the other hand, the moves are great and fun, but the jump is just frustrating. I would suggest either: adjusting the height to make the player jump higher, or just removing this mechanic. Overall a great game and I hope this game goes a long way
Thanks! I was struggling to decide whether I wanted to let the player jump or not and sorta put it on the back-burner while focusing on other systems. Will have another thought about it in the future.
I liked the idea, if you decide to update it, it has a lot of potential.
Thanks! I am thinking about what I'd like to do in the post-jam future with this.
Cool game! I especially appreciated the effort that went into the graphics and audio. The game wasn't super balanced, but, with some tweaks, this could be an even better game!
Thanks for the feedback! I do wish I had spent some more time with balancing but also wanted to make sure mechanics worked.