I like the idea and the concept of this demo.
Play game
Balloners's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1067 | 2.594 | 2.594 |
Theme | #1334 | 2.375 | 2.375 |
Game Design | #1389 | 2.219 | 2.219 |
Overall | #1476 | 2.099 | 2.099 |
Graphics | #1521 | 2.063 | 2.063 |
Fun | #1522 | 2.031 | 2.031 |
Audio | #1763 | 1.313 | 1.313 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
the enemies are stronger together
Did you write all the code yourself and made all the assets from scratch?
yes
Comments
The concept feels like it has something there, but it never really... expands upon it. From the bit I did. It's lacking a lot of feedback, and it's very slow paced. Especially considering you have a grenade launcher. Movement was very floaty and once again without any feedback. Some finer points:
- Like I said the idea seems interesting but the game itself seems completely counterintuitive to it. You're given a grenade launcher, and then told to only fight one enemy at a time. Which takes away the main fun of a grenade launcher. I feel like changing up the weapon if you're being made to fight a single enemy at a time would help. A pistol or something similar.
- Although my recommendation would be to tweak the main mechanic and rather than making them invincible when they're together just increase their health and damage. Maybe have them combine into different types of enemies etc. That way it could vary up the gameplay while still fitting the theme and the main mechanic. Then when you use the balloon gun, it could "separate" them which would weaken them and make them easier to kill.
- As I said as well movement felt very floaty which didn't help too much. I feel like increasing gravity or something to that effect would help there, though not sure.
- The game felt very slow paced overall, though that's down to a ton of factors so I can't really pinpoint one main one to comment on here.
That's about it I think.
Like the idea and gameplay is good, the balloon gun is a brilliant idea. The only improvement is to maybe too make the game have a story and more levels.
Neat game idea. Of course it could use some fleshing out, but for a first game this is not bad at all. Good job!
This game has a cool main mechanic. I think if you keep working on it, you should add some animations and music.
Good game. You can polish graphics a bit. Consider playing my game
I can definitely see the vision of what this game is attempting to do, if this had more attention on the graphical side of things and a bit more polish this would be a pretty good game.
i can see what this game is trying to do, although there's quite a lot of problems in it, there's a lot of enemies and i need to balloon all of them to do anything, and the balloon weapon is just annoying to control, enemies can't hit me, the only way to die is by killing yourself which happens a lot and it's also very annoying.
this game big game scope led to a very unpolished game with very blank visuals, no audio, the only good thing to look at is the light.
unfortunately the enemies were a little buggy, and decided to float in the middle of the room. But good job nevertheless!
If you have time, can you rate our game too?
Hey there @petifox. Your game is just fine. It is a bit boring in my opinion. But anyway. Good job^^
I would be happy if you playtest our game too :D Here is the link: https://itch.io/jam/brackeys-5/rate/925955
I was a bit baffled by this, but I see what you were going for! The two weapons were cool, though I wasn't really sure what the effect was of each one other than 'confetti' and 'a little bit higher'. Tempted to go back and have another go but good effort on the 3d wrangling.
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