Interesting graphics, atmosphere and gameplay. Most of the issues I experienced are already mentioned, except some things like the rotating leaf platform, it would be nice to have the hero move with it as well.
The best part was the time jump! I love it! However I couldn't tell if rewinding longer makes the wizard jump higher.
Another thing, maybe nerf the enemies by letting them collide with solid objects or slow their movement during rewind. Another alternative is to let the wizard cast fireball when rewinding.
Because right now the enemies are too aggressive during rewind, making it so hard to traverse.
I only made it up to level 3, would be nice to be able to complete the adventure. But do keep up the good work!
Play game
Wizard of Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #289 | 3.750 | 3.750 |
| Graphics | #456 | 3.550 | 3.550 |
| Overall | #572 | 3.183 | 3.183 |
| Audio | #602 | 3.000 | 3.000 |
| Innovation | #663 | 3.000 | 3.000 |
| Game Design | #725 | 3.000 | 3.000 |
| Fun | #815 | 2.800 | 2.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
A wizard rewinds the environment with magic.
Did you write most of the code yourself and made all the assets from scratch?
Code, art and SFX from scratch.
Comments
Hey, thanks for the awesome feedback, really appreciate it. We wanted to do what you suggest about the rotating leaf platform but didn't have the time. Hopefully we can add some improvements to that and other things in a polished build we plan to do after the Jam.
Happy to hear that you loved the time jump, it kinda happened by accident but it felt good so we kept it in there, rewinding longer should not affect the jump. The time jump function needs some polish and clarfication for sure.
Yeah, the enemies ended up being too hard, I think for sure slowing them and making them move around "outside/in front" of the platforms would make it cooler.
Good job making it to level 3, I struggled to clear it myself in the final playtest to make sure it was possible!
I like this game. Nice atmosphere. Maybe the rewind time can be a bit faster. Good Job!
The art is really awesome and you capture the atmosphere of the vines closing in on you really well. I had some trouble with getting to the end, but I think the difficulty is overall fair enough.
Good work! I think the rewind time could be faster. so to make it a faster pace :)
Art is great, I liked the visuals and sounds.
I would like to be able to pass first talk stages. Waiting the wizard to talk every time might be kind of boring.
Gameplay is flowy, it's easy to traverse.
By the way, I couldn't get the first key. I would be grateful for any tips :) Is there any way to climb that vertical plant to get the key?
This looks really good, a 3d-ish platformer with a nice storyline. The plants shrinking and being used to get over obstacles is a really nice touch and rewinding their growth fits the theme really well.
A really cool little game this one. I can see myself going back to it to try to get though it (its pretty hard!)


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