The shooting is kinda odd as you can click on right mouse button to flip gravity. The movement is floaty and you cant jump unless you are fully on a platform. The graphics are simple and cute but enemies don't react when hit. The theme is very basic and almost no existing.
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For My Name Is Kelvin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #457 | 3.286 | 3.286 |
Audio | #540 | 3.095 | 3.095 |
Game Design | #601 | 3.190 | 3.190 |
Overall | #763 | 2.960 | 2.960 |
Graphics | #768 | 3.048 | 3.048 |
Innovation | #1003 | 2.524 | 2.524 |
Theme | #1013 | 2.619 | 2.619 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have to rewind time to save everybody.
Did you write most of the code yourself and made all the assets from scratch?
All code and art is hand written, however I just downloaded some free audio assets from itch.io
Comments
Nice slime and simple game, but my hand hated to play work with AD (no problem here)and Space to jump. I would prefer to use W. Seems good for a starting point.
Love the slim animation, it's really cute. The music it's a little bit repetitive but suit the game. The player movement, doesn't feel very smooth. But overall it's enjoyable!
The game was a bit of fun, jumping around trying to find a spot and angle where you could hit the enemies without them hitting you. I did miss some feedback on when you actually hit the enemy, in the beginning i was hitting the floor just in front of the enemy and just thought it was a very tough enemy :P This is extra important with the boss since i didnt know if i had to kill the small ones to even be able to hurt him. But I enjoyed playing it, though I would have like the theme to be tied into a feature and not just the story but thats just me :)
This is a cool game. Nice platform design, funny introduction and endings, there is even small things that change a lot of things like this shader effect on screen border which is very smooth! Lets talk about game design, I think that due to the nature of the platforms you created, you should have thought about making the balls more affected by gravity, just as player for exemple: like I'm on a platform and the virus in on another one in front of me but in a higher level, I could shoot and find the perfect angle and the ball would fall on him just like a baloon; and even like this the mechanic you add in level 4 would not be changed. And lets talk about animations, they are nice, player and virus are tiny and still moving while not having a speed that's a detail that count a lot, but why not adding an animation or shading effect when ennemies are touched by the ball, it is not evident if we hurt them like that; in the first place I thought we cannot kill ennemies! And also I see that 3 hp for ennemies make the game really slooow. Also for animation (well, it's just a little detail) I wanna talk about the two animations of player when he jumps: there is one shown if he is puched up and one when he is falling. This second one is just done by reversing the image (I think) and I found it brutal, you could for example make the y scale decrease fastly in each frame until it's the opposite number, It would have been better! For bugs, there is one after the boss, I passed the duel without doing it. Overall that's a very good game, and an underrated one! Good work!
The game is great but some form of UI depicting the player's health would be nice. Also, I like the CRT effect. Feels like the screen is bulging out. Also, the music kinda got annoying after a while. A great game overall
I was a bit lost with the health, some graphic indicator would be nice. This is a very fun game and I liked the idea and the mechanics. Really great job!
Fun little platformer could use some feedback for you shoot an enemy and also a health bar would be nice but good game
i reccomend adding when you press down the players fast falls.
and add a health bar or something simillar. overall pretty good
A nice, fun, little platformer. The game play and platforming was pretty good. Only thing I'd suggest is tweaking the player movement, but besides that, it was a pretty good game. Keep up the good work!
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