Nice Idea, pretty good execution, I really enjoy the vibe of the global game, Level design is well done too, You made a really good job in one week and alone it's pretty impressive !
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vine wind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #118 | 3.714 | 3.714 |
Overall | #149 | 3.696 | 3.696 |
Graphics | #155 | 4.018 | 4.018 |
Innovation | #193 | 3.643 | 3.643 |
Game Design | #216 | 3.696 | 3.696 |
Theme | #334 | 3.696 | 3.696 |
Fun | #371 | 3.411 | 3.411 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Wind, unwind, and re-wind the vine pulleys to move your caterpillar self to get the golden leaf!
Did you write most of the code yourself and made all the assets from scratch?
Code by me, art and assets by me, sound FX, music by my friend who made the track just for this game. I credited him in the game and on the itch page.
Comments
Beautiful game! Really enjoyable! I found a little interesting bug (ha ha) though, where if the caterpillar climbs on top of the reel and you begin unwinding it the caterpillar seems to grow longer as well?
Nice take on the theme. The controls are a little weird, but once you get used to it then everything falls into place. Good relaxing game, well done!
Nice Game, nice idea, the controls are not natural to me, but its OK, cogratulations
This is such a hidden gem among the other game jam games! This is by far the most unique take on the theme and I love it. From the presentation to the relaxing sound design, this game has lots of potential to become a hit mobile game. The only criticism I have is the control scheme because I find myself clicking then scrolling up or down instead of pressing the 'R' and 'F' keys to adjust the vines. Nevertheless, this was a really impressive game and I thank you for this pleasant experience you molded for us. Congrats!
This was wonderful! I had an issue when I first launched the game where the vines wouldn't swing past a certain angle but after reloading it worked much better. Overall this is just a great game nice and relaxing and looks amazing.
A really innovative take on the theme, the control scheme was a bit confusing but once you got the hang of it it was mostly fine. Extremely pleasant, especially the soundtrack.
I think they have a lot of buttons.
Perhaps it would be better if you kept control of the vines on the mouse, control of the caterpillar on the keyboard.
This would make it easier to understand the controls.
Configuration example: Select the vines at the click of the mouse and with the mouse scroll, grow and shrink the vines.
Do not dedicate a button to turn the caterpillar, but already include the action in the "A" and "D" keys themselves.
I recommend Donald Norman's book, The Design of Everyday Things.
Congratulations for the game.
Finally something without time-rewind. It's a really cute game. Nice job.
Really creative! I like how you can control the pulleys and control your swing! Really nice job!
What a cute game! I really liked the mechanics of changing the size of the vineyard to pass the stage, the art is very beautiful and well resolved, and the music fits very well with the game as a whole, good job!
Very relaxing game. I could definitely see myself playing this on the train or something on my way to work. I think it could work well in a mobile format. It might also be worth turning it into a kind of game where you have to place the pulleys yourself and see if you can beat a level in the least amount of pulleys as possible.
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