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PrinceIsRandom

27
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10
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A member registered Mar 29, 2020 · View creator page →

Creator of

Recent community posts

Thank you, I thought about changing the camera system however, I wanted to move on to other projects so I'll definitely have that delay in those projects. Thankyou again, the feedback is much appreciated :)

WOW, this is a really great game, idk how you did it, but while I was playing I thought I would have liked to move a lil faster and then you had the speed increase and then I thought the shooting was a lil slow and then you had the fire rate increase.  I felt like you read my mind XD.

Honestly cant say anything to improve about the game, plays great, looks great. Super Awesome and super Addicting!

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I liked it a lot, it had a nice feeling of tension to it.  The monster chasing you was scary if you dont see it coming (for me at least), as the first orbs were in the open areas and you could just see it coming right at you.

I found it much scarier when I couldnt see it coming in the maze and then it came and killed me. A few times. The maze is hard to get past as once the monster is in there with you, you're basically doomed as you can only outrun it if you had a clear path.

I would give the monster a kind of eery sound effect that got louder when nearer to you so you know or possible adding fog to hide the monster until it is a certain distance away from you, that way, you would always be on edge. also some sort of indicator or subtle sound to know you picked up an orb would be a nice touch I think.

Overall fun game,  I enjoyed playing it, and i think it has that nice Indie horror look to it. Great Job!

Really neat game, the controls were confusing at first, but got the hang of it pretty quickly. And the overall vibe was really chill and enjoyable to play. One thing I would suggest is, that maybe the vine that you jumped onto becomes the selected one automatically.

This was really fun. Apart from polish, the concept and the game work great, I love the idea of going to different time periods to traverse the level. Super Cool!

This is a really cool game, I love how this works so well. I found myself trying to dodge the bomb more than I was trying to dodge the enmies XD. Super fun and well put together. Nice Work!

Really cool game, the atmosphere was super creepy, loved it. A lil touch that isnt neccessary at all  is that I really wanted to press the other buttons of the remote.  :)

Thank you for the super amazing feedback, I absolutely agree with you. Ill be changing a lot of things with the sense of direction of the map and definetly add an indicator for how many rifts you have left. As well as more polish to the feeling and balance of levels. Thank you again for the in depth feedback, I still have much to learn :) .

Thank you, yes once I can edit the entry I will upload a bug fixed and more refined version

Thank You for the kind words! This was my first jam and only my second released game.  I've always wanted to do a jam and damn it stressful but fun. Although there are a good many bugs I'm more shocked I managed to even make this within the time XD.

Thank you so much.  I will definitely fix the bugs and fix some issues with the mechanics. It really taught me that I shouldnt have pushed play testing so far back.

Glad to see a fellow first timer. I agree, I love the community. I will absolutely be increasing my game jam participation in the future!

OMG! Thank you so much for playing and making a video of my game, I certainly did not expect anyone to do that, I left a comment on the video and definitely hit that like button

Yeah, there was more problems in this web version than the dev version. Must have messed up my sorting order somewhere. Thanks for the feedback!

Only thing lacking I could see in this game was some sort of background music to ease the silence of the narrator at times, otherwise the puzzles are fun and interesting and the narrator does a good job of explaining things.

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Love the art and the music. It's a challenging but fun platformer. And maybe sometimes even rage inducing.

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I feel as though the level design is what caused the mechanics to feel wrong at times. With getting stuck not knowing what to do in the second level and there not being many indicators as to how to progress was lacking I believe. Although I do believe I could have explained better how the mechanics work.

Thankyou! The graphics were orignally pre lisecend  from Phil Giarrusso and remixed to fit this game as well another asset pack from the unity asset store. I need to add the links to the page, but I cannot edit the page :( . I'll Definetely be sure to add them after the jam.

Thank you, I agree some of the levels were difficult and confusing. unfortunately I wasnt able to test the maps very thoroughly with other people, but after the jam i'll definely try to amend these errors. I'm still a beginner to level design so thank you so much for the advice!