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A jam submission

Risk it for biscuitView game page

Submitted by marconathan — 14 hours, 12 minutes before the deadline
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Risk it for biscuit's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#6203.1253.125
Gameplay#8642.9252.925
Theme#9642.9752.975
Overall#9922.9002.900
Visuals#9983.1253.125
Enjoyment#10652.8502.850
Innovation#12402.4002.400

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Walk through the castle rooms, fight enemies, destroy them to drop the biscuits, collect it to pass the levels to reach dragon level, beat him to collect the last biggest biscuit and gain what you risked for

What code and assets did you not make from scratch during the jam (if any)?
all assets from scratch except the player and one enemy, but some codes especially player and part of enemies are not from scratch, music and sounds come from unity free packages

How many people worked on the game?
1

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+1)

The art looks great! The audio nuked my ears from existence.

Got soft-locked on level 2 due to digging at the left-most golden block and being unable to fall down.

Game-feel feels slightly lacking / gameplay feels floaty - though that might be intentional.

Developer

Thanks a lot for playing and for the feedback! I’ll definitely look into adjusting the audio balance. 

Regarding level 2, the digging system is meant to teach players how to use the axe carefully — if you dig in the wrong spot, you can run out of uses and get stuck, so that’s part of the challenge. But I see how it might feel like a bug if it isn’t clear enough, so I’ll work on making the digging tutorial more clear.

Appreciate you taking the time to try it out!

Submitted (1 edit) (+1)

Well, I lost all my lifes on level 4. I really liked it and different mechanics of shooting and digging combined really well and you could do interesting things with them. Honestly I'd add restart button because I think it's easy for a level to become unbeatable because of lack of resources.

Developer(+1)

Thank you so much, i did not think that it will be challenging, but you could hire ally to fight with you, or buy weapons or shield to protect you from he shop, but you still absolutely correct, it would be better to make it with health only not lives and user enter any level with full health and if he lose it the level restart again with full health, i may expand the game and do this, by the way i really enjoyed your game and the journey

Submitted (1 edit) (+1)

great art! was fun to try this one. I had a problem in the first stage, though, were I ended up without any bullets left to get the last cookie, so needed to restart.

Developer(+1)

thanks, you really can't waste ammo at level one, it is my fault, but on next levels ammo will be fine, more than enough and also you can buy ammo from the shop by the cookies you collect in your way

Submitted(+1)

Really enjoyed this one! The art style is great, and the mechanics felt smooth (just took me a bit to get used to the stairs). The idea of not being able to make a single mistake was such a clever twist... it really kept me hooked.

Developer

Thanks, i liked your game idea, i played it as i can, good game , but there is a surrounding part of the game scene not appears at the browser

Submitted(+1)

Good arcade game! It's also a good puzzle game, because in order to complete all the levels, you don't have to make mistakes, otherwise you'll have to go through the whole level all over again...

Developer

Thanks for feed back, by the way your game is unique and awesome

Submitted(+1)

Fun platformer. I struggled a little bit with the stair mechanic but figured it out eventually and I got stuck on the  'other realm' mechanic. Good job though. 🤗🤗

Developer(+1)

Your game is awesome, i liked the idea, mechanics, and game flow

Submitted

Thank you 🤗

Submitted(+1)

Great start to a solid platformer! I really enjoyed the puzzle aspect of figuring out how to use the bullets and axe in each level. The art style is distinctive, too. Looking forward to seeing how it develops!

Developer

thanks so much, it is inspired from my android game Castle Adventure at google play, may be after jam end i will convert the original game to match windows build

Submitted(+1)

This platformer had a distinctive art style that gave it its own character. The level design offered nice variation and kept the gameplay interesting throughout. Shooting felt fun and satisfying, especially with the added reward of collecting extra cookies. Digging was a clever and enjoyable addition that added depth to the gameplay.

The stairs could be a bit tricky to navigate because of the strict positioning required, and the controls felt a little unconventional at times.

Overall, this was a creative and enjoyable experience with a lot of charm. Well done!

Developer(+1)

so much pleasure to hear that, thank you so much, unfortunately i get the comment about stairs after uploading is closed, its fixing was very simple, i was in need to check if user already pressing up or down arrow when he near the stair instead of checking that user inputs up or down arrow button near the stair.

Submitted(+1)

Really nice game, it was quite fun to play.

It was a little difficult to understand how to use the stair, but after some time, it become more easy.

However, as you advance on the level, as the resources are scarce, it become really difficult and fastidious to restart the level each time you made a small mistake (Missing a bullet, or destroying a block, just a little too much to the left, for example)

The game was really nice though, so keep the good work !

And by curiosity, I see that it is a Unity Game, how did you to make the game having a "save state" ? I really don't know how you made the game remember I have x Cookie, and y mega-cookie, even after refreshing the page.

Developer (2 edits)

thanks for feed back, i will add at description how to use stair, and for saving i just used PlayerPrefs, the browser have the ability to save it as any device as they not more than 20 Mb , and of course they are less than 1, then i delete them all when game over, to make user start from beginning.
by the way when you advance on the levels you can use cookies to bye ammo or shield from the shop at start scene or from any level from the shop at pause menu

Submitted(+1)

Cute, fun game. Enjoyed trying it out :)

Submitted

Nice game, I enjoyed playing :)

Initially, I couldn't figure out how to climb the stairs. You have to be near the edge of the stairs when pressing the key to go up and down the stairs.

Developer

You are correct, unfortunately I didn't have time to upload other build after fixing, it is my fault in coding, I made it check if user press up or down instead of checking if user already pressing

Submitted(+1)

Very classic platform /  feeling. Good music too!

Submitted (1 edit) (+1)

The soundtrack is great, the gameplay is pretty fun, it took me an embarrassingly long time to figure out how to climb stairs, and the monsters are all pretty innovative, nice work!

Developer

I am really happy with your feedback, thanks

Submitted

The game is enjoyable and it is surely a fresh air because I haven't played something like this for some time
It feels like an old game but in the most positive way!

I really suggest to change how you take stairs because they are the worst enemy ahah.

If you try mine, let me know what you think!

Developer

you are right, unfortunately  i build it mainly to played with joystick, i did not have time to enhance movement with arrows, a small thing could make much difference but i can not upload update now, i used input.getkeydown at stair top and base, while input,getkey only would make it too easy, i will try your game now

Submitted (1 edit) (+1)

I love the game and i want to play more but i get stucked in the secnond door and i dont know what to do.

Developer

thanks, but if you can explain more, i don't get what do you mean by second door, the exit door on the level or the door leads to level 2

Submitted(+1)

I meant that when i acces the second door, i pick the axe, i pick all the cookies, kill the enemie but the door is still close

Developer

the level passing depends on biscuit collect, in level 2 if you collected 6 biscuits the exit door must opens, there is so much fun on next levels, you may missed this one, after you pick the axe move to the position as on the lower part of this photo, and press the dig button to reach the biscuit, the same thing on the other room, but cookies is just to use them at the shop to buy ammo and shield

Submitted(+1)

Now i got it, i finally beats the game, i didnt now how to changes rooms jaja, great game i really enjoyed.

Submitted(+1)

Good game remindes me of my old nes / Atari style games - fun to play!

Developer

Thanks 

Submitted(+1)

Cool, but way too hard walk up and down the stairs. Also if you use a weapon wrong then you cannot finish the level (maybe it would be cool to make the weapon respawn after a bit (?))

Developer(+1)

You need to use up or down button when you at stair, for weapon you can not waste it at level one, it is my fault, but after that it will be enough ammo and you can buy more from the shop

Submitted(+1)

Reminds me of playing those old NES games where you just get plopped in and gotta figure out what to even do.  But they're always fun once you do, and this was no exception.

Developer

It is really inspired from this old games

Submitted(+1)

Fantastic Game with great music and Visuals

Submitted(+1)

Good arts and sounds

Viewing comments 20 to 1 of 30 · Previous page · First page