Nice job finishing the mechanics and an upgrade system. It was a little frantic for my taste, but I got through the first few levels fine
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Biscuit Battle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #906 | 3.059 | 3.059 |
| Gameplay | #954 | 2.824 | 2.824 |
| Audio | #976 | 2.765 | 2.765 |
| Theme | #1042 | 2.882 | 2.882 |
| Overall | #1065 | 2.814 | 2.814 |
| Innovation | #1071 | 2.588 | 2.588 |
| Visuals | #1232 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The enemy has stolen your biscuits. You need to get your biscuits back.
You risk losing your home base, your life or both.
From a gameplay perspective, you risk losing your base while you are away trying to destroy the enemy base.
What code and assets did you not make from scratch during the jam (if any)?
UI Icons (audioOn, musicOn, skull, structure_gate, structure_house) are from Kenny assets.
SFX (bullet hit and bullet shoot) are from Kenny assets.
Music is from pixabay by lucadialessandro - https://pixabay.com/users/lucadialessandro-25927643/
Everything else is made from scratch.
How many people worked on the game?1


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