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Biscuit Battle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #906 | 3.059 | 3.059 |
| Gameplay | #954 | 2.824 | 2.824 |
| Audio | #976 | 2.765 | 2.765 |
| Theme | #1042 | 2.882 | 2.882 |
| Overall | #1065 | 2.814 | 2.814 |
| Innovation | #1071 | 2.588 | 2.588 |
| Visuals | #1232 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The enemy has stolen your biscuits. You need to get your biscuits back.
You risk losing your home base, your life or both.
From a gameplay perspective, you risk losing your base while you are away trying to destroy the enemy base.
What code and assets did you not make from scratch during the jam (if any)?
UI Icons (audioOn, musicOn, skull, structure_gate, structure_house) are from Kenny assets.
SFX (bullet hit and bullet shoot) are from Kenny assets.
Music is from pixabay by lucadialessandro - https://pixabay.com/users/lucadialessandro-25927643/
Everything else is made from scratch.
How many people worked on the game?1
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Comments
Nice job finishing the mechanics and an upgrade system. It was a little frantic for my taste, but I got through the first few levels fine
Very fun, and awesome idea. Well done.
Nice work, this was fun! I liked the clean geometric look and interesting enemy behavior. It felt good to land a hit when they shuffling around that evasively. The audio balance was maybe a little off for me without adjusting things. I couldn't hear the effects very well without bringing them up and music down a bit.
Good game
Its very simple and fun. Really similar to games like diep.io, which are really fun. I liked the upgrade system, that was very neat.
Also the little icon the bottom left was nice to see if the base was getting attacked.
One thing, after I bought the the upgrade menu, I couldn't get out of it unless I ended fullscreen in the browser to press escape again, maybe make a button for that (If I didn't miss it)
However very good job! Would really appreciate it if you wanted to check out my game also :D
Thanks for playing and for the feedback. I really appreciate it :)
I've rated your game :3
Fun Game. Reminds me of the .io games
Thanks for playing and for the comment <3
Such simple sprites, yet your gameplay is very great. Nice game :3
Thanks for playing! Glad you liked it :3
It's a great opportunity to play your game
I like the simple design.
The game is quite difficult, enemies are moving fast, and shooting is slow :)
I would like to have more fire power :)
Thanks for checking out my game :)
The firepower is definitely a bit too low towards the start. The idea was that you slowly upgrade it as you progress.
I'll increase it after the jam :)
Like the simple visuals, I think it suits the game well, it's actually pretty hard as well which I like. Movement is also smooth and responsive. Nice job!
Glad to hear it! Thanks for checking out my game :)
The game is harder than I expected. It makes a lot of fun. I only would love to have the gun shoot a bit faster. Anyway: Very good job!
Thanks for playing and for the feedback :)
very good, but i feel that movement is fast while control response a little slower
Hello!
Thanks for playing.
I'll make the controls better after the jam for sure :)
I really had fun with this, actually got stuck in for way longer than I expected. I love the defend your base aspect on a bullet hell type game. Just some feedback that I think would be cool to think about
And just a bug that I discovered
Good work though!
Hi!
Thanks for playing and for the feedback. 😀
I really wanted to add base upgrades and weapons. I ran out of time unfortunately. The upgrades are saved across levels, yes.
Not sure about the bug, never encountered it 🤔
Hello :)
Thanks for playing. Sorry that you had a bad experience playing my game.
It was raining heavily here and I didn't have electricity during the submission day so I couldn't patch the bugs that were remaining.
I have fixed the bugs which caused the default enemy to spawn in all levels, and caused the spawners to exceed the max alive limit. I've added Esc key to close the upgrade menu ;)
I'd appreciate it if you could give it another try. I hope you have fun this time :)