Nice work, this was fun! Art and sound felt quite polished and I liked the color palette a lot. The only things that stood out to me a bit were the item icons. They were maybe a bit high resolution compared to the rest of the pixel art around them. Especially with the lower res mouse icon right beside them.
keays
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Nice work! I just played around with it solo a bit, so would be interesting to see how it goes actually playing against someone else, but seems fun. I really liked a lot of the sounds effects, especially when your guys move to a new space. I thought there were some contrast tweaks that maybe could have helped a bit visually. Some of the white UI text was a little hard to read on the light backgrounds.
Congrats on finishing your first jam! Just rated yours.
Here is mine if you get to it. It's an Enter the Gungeon-style shooter where you're shooting hockey pucks at beavers.
https://itch.io/jam/brackeys-14/rate/3838607
I can rate for rate some others in here as well.
This was really fun! Nice simple concept and great artwork. I really liked the idea and implementation on the wizards getting pushed back and flying off the platform when you win. It felt like there was maybe one more mechanic needed, or slightly different balance early on to require you to take some risks. I could kind of play it safe grabbing +skull upgrades and dice without skulls and just be patient with a lot of rolling.
This was fun! Animations and sounds around running, shooting and reloading all felt quite good. I thought the slowish reload and scarce ammo added to the risk theme well. Every shot felt like I had to make it count. A little more variety in the level might have made it feel a bit more interesting in the longer bits of running. Nice work!
Nice work, this was fun! I liked the clean geometric look and interesting enemy behavior. It felt good to land a hit when they shuffling around that evasively. The audio balance was maybe a little off for me without adjusting things. I couldn't hear the effects very well without bringing them up and music down a bit.
Thanks! There's a pretty simple bit of math to adjust pitch to play notes of a major scale, which I thought worked out well there: https://godotforums.org/d/28197-what-s-the-formula-to-change-audioeffectpitchshi...
I definitely could have used a little instruction around reloading and picking up pucks to get ammo back, but ran out of time.
Fun one! Really nice art, and I appreciated the little shake animations on successful/failed button clicks. Maybe I'm just tired from finishing things last night, but I found the directions pretty text heavy at the start and it took a little to figure out. Maybe something a little more visual to introduce mechanics would have been nice.



