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keays

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A member registered Feb 26, 2023 · View creator page →

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Nice work, this was fun! Art and sound felt quite polished and I liked the color palette a lot. The only things that stood out to me a bit were the item icons. They were maybe a bit high resolution compared to the rest of the pixel art around them. Especially with the lower res mouse icon right beside them.

Nice work, fun game! The movement felt precise and the levels were designed well enough to require a certain path, which made for a nice puzzle element.

Nice work! I just played around with it solo a bit, so would be interesting to see how it goes actually playing against someone else, but seems fun. I really liked a lot of the sounds effects, especially when your guys move to a new space. I thought there were some contrast tweaks that maybe could have helped a bit visually. Some of the white UI text was a little hard to read on the light backgrounds.

Congrats on finishing your first jam! Just rated yours.

Here is mine if you get to it. It's an Enter the Gungeon-style shooter where you're shooting hockey pucks at beavers.

https://itch.io/jam/brackeys-14/rate/3838607

I can rate for rate some others in here as well.

Nice work! I liked the design on the level select screen and the little bounce to the music the dog does when you're standing still. As some others have said, a little slow and floaty on the movement.

This was really fun! Nice simple concept and great artwork. I really liked the idea and implementation on the wizards getting pushed back and flying off the platform when you win. It felt like there was maybe one more mechanic needed, or slightly different balance early on to require you to take some risks. I could kind of play it safe grabbing +skull upgrades and dice without skulls and just be patient with a lot of rolling.

Thanks, I really appreciate it! That's funny, I made a game called Flog as well for a GMTK game jam a couple of years ago with the theme "Roles Reversed".

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Thanks! I was pretty happy with how the look turned out. Pretty easy in Godot just throwing a bunch of AnimatedSprite3Ds with billboarding in there.

This was fun! Animations and sounds around running, shooting and reloading all felt quite good. I thought the slowish reload and scarce ammo added to the risk theme well. Every shot felt like I had to make it count. A little more variety in the level might have made it feel a bit more interesting in the longer bits of running. Nice work!

Nice work, it was fun! I liked the color scheme and the 3D look on the book and toggle. The book was cool but maybe could have animated a bit faster if you were going multiple pages. It was a bit of a wait in some cases. 

Fun little game! The buzz sound was satisfying when you hit things and I really liked the little faces for the difficulty indicator on the start screen. Nice work!

Nice work! I agree the wall jumping was a little tricky, but otherwise really liked the character controls. The little pause before the dive kicked in felt really good.

This was fun! Interesting strategy with your different abilities and solid enemy AI. A fair bit of depth to the combat!

Thanks, I appreciate it! I had hoped to do a bit more of a level and a proper boss fight, but just ran out of time.

Nice work, this was fun! I liked the clean geometric look and interesting enemy behavior. It felt good to land a hit when they shuffling around that evasively. The audio balance was maybe a little off for me without adjusting things. I couldn't hear the effects very well without bringing them up and music down a bit.

Nice work! I really like the pixel art and the audio for the guy in the truck gave me a good laugh.

Great work! Love the play on words and the variety in the segments. The Space + I + K + M cutting was hilarious.

Nice work! Really cool look you were able to achieve and good sound effects. Loved the hand-drawn book for the instructions.

Nice work! Fun gameplay and I really liked the card artwork. That's a lot of assets and content you guys were able to make in a week.

There's a funny bug where a card will fling up and down if you have the mouse at the very bottom of the card. Feels like exactly what a cat would do with these cards.

Nice chill little game! I really liked the art style.

Really unique idea! I thought it had a good gradual build-up of mechanics and difficulty. Loved the wavy milk transition animation.

Really well done! The visuals and music felt great. A bit of feedback on how well I was hitting the notes might have been nice. I wasn't totally sure if I was getting them at first. And I love the idea for your title screen. The 3D menus on the walls were so good.

Thanks! Haha yeah I suppose it's a bit of a let down if you were looking to play hockey. Maybe I'll have to play around with doing something more in that direction with what I have built some day.

Nice work! A fun bit of platforming and it felt quite good to have your jump get stronger. And really cool to do all  the art/music/sfx yourself! I'd like to try to do that in a jam some day.

Thanks! There's a pretty simple bit of math to adjust pitch to play notes of a major scale, which I thought worked out well there: https://godotforums.org/d/28197-what-s-the-formula-to-change-audioeffectpitchshi...

I definitely could have used a little instruction around reloading and picking up pucks to get ammo back, but ran out of time.

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Thanks! I was off work last week so I put way too much time into this one.

Thanks! It was definitely a tough balance between feeling like ice and still being able to avoid projectiles.

Thanks! I left a lot of audio to the end of the last jam I did and it was lacking a bit, so I tried to put a bit more effort into it as I went this time.

Nice work! Really interesting movement that felt good to improve at. I spent an embarrassing amount of time trying to walk out of a little ditch haha.

Nice work, this was fun! Clean art and the risk of the wildcards and path choice felt like it fit well with the theme.

Nice story and art! This was a cool take on the theme.

Nice work! I thought the concept of sacrificing parts of your tower to use as ammo fit well with the theme.

This was fun! Satisfying animation and sound for cutting out the biscuits at the end. Nice work.

Nice work! I liked the aesthetic. Took a couple tries to get the hang of aiming and watching for the barrels.

Nice work! I liked the art style. The character milk sloshing animation was perfect.

This was really fun! I used to love The Incredible Machine when I was a kid, so this was right up my alley. Could be interesting to limit the amount of ink available in a level so there's a bit more puzzle to it.

Fun game! Cool approach to the artwork. A few sound effects on shooting and impacts probably would have gone a long way.

Fun one! Really nice art, and I appreciated the little shake animations on successful/failed button clicks. Maybe I'm just tired from finishing things last night, but I found the directions pretty text heavy at the start and it took a little to figure out. Maybe something a little more visual to introduce mechanics would have been nice.

Nice work! Cool look, kind of has some Inscryption vibes. I had a few contrast issues on some of the text on the white table, but maybe a platform thing as it looks a bit different in your screenshots.

Nice work! I liked the animations on the mug, lots of character with the face. And cool 3D effect on the rotating cookie.